// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Select; namespace osu.Game.Screens.OnlinePlay.Multiplayer { public class MultiplayerMatchSongSelect : OnlinePlaySongSelect { [Resolved] private MultiplayerClient client { get; set; } private readonly long? itemToEdit; private LoadingLayer loadingLayer; /// /// Construct a new instance of multiplayer song select. /// /// The room. /// The item to be edited. May be null, in which case a new item will be added to the playlist. /// An optional initial beatmap selection to perform. /// An optional initial ruleset selection to perform. public MultiplayerMatchSongSelect(Room room, long? itemToEdit = null, WorkingBeatmap beatmap = null, RulesetInfo ruleset = null) : base(room) { this.itemToEdit = itemToEdit; if (beatmap != null || ruleset != null) { Schedule(() => { if (beatmap != null) Beatmap.Value = beatmap; if (ruleset != null) Ruleset.Value = ruleset; }); } } [BackgroundDependencyLoader] private void load() { AddInternal(loadingLayer = new LoadingLayer(true)); } protected override void SelectItem(PlaylistItem item) { // If the client is already in a room, update via the client. // Otherwise, update the playlist directly in preparation for it to be submitted to the API on match creation. if (client.Room != null) { loadingLayer.Show(); var multiplayerItem = new MultiplayerPlaylistItem { ID = itemToEdit ?? 0, BeatmapID = item.Beatmap.OnlineID, BeatmapChecksum = item.Beatmap.MD5Hash, RulesetID = item.RulesetID, RequiredMods = item.RequiredMods.ToArray(), AllowedMods = item.AllowedMods.ToArray() }; Task task = itemToEdit != null ? client.EditPlaylistItem(multiplayerItem) : client.AddPlaylistItem(multiplayerItem); task.FireAndForget(onSuccess: () => Schedule(() => { loadingLayer.Hide(); // If an error or server side trigger occurred this screen may have already exited by external means. if (this.IsCurrentScreen()) this.Exit(); }), onError: _ => Schedule(() => { loadingLayer.Hide(); Carousel.AllowSelection = true; })); } else { Playlist.Clear(); Playlist.Add(item); this.Exit(); } } protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea(); protected override bool IsValidMod(Mod mod) => base.IsValidMod(mod) && mod.ValidForMultiplayer; protected override bool IsValidFreeMod(Mod mod) => base.IsValidFreeMod(mod) && mod.ValidForMultiplayerAsFreeMod; } }