// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Screens.Play.HUD; using osuTK; namespace osu.Game.Screens.Play { public partial class ArgonKeyCounter : KeyCounter { private Circle inputIndicator = null!; private OsuSpriteText keyNameText = null!; private OsuSpriteText countText = null!; // These values were taken from Figma private const float line_height = 3; private const float name_font_size = 10; private const float count_font_size = 14; // Make things look bigger without using Scale private const float scale_factor = 1.5f; [Resolved] private OsuColour colours { get; set; } = null!; public ArgonKeyCounter(InputTrigger trigger) : base(trigger) { } [BackgroundDependencyLoader] private void load() { Children = new Drawable[] { inputIndicator = new Circle { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, RelativeSizeAxes = Axes.X, Height = line_height * scale_factor, Alpha = 0.5f }, keyNameText = new OsuSpriteText { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Position = new Vector2(0, -13) * scale_factor, Font = OsuFont.Torus.With(size: name_font_size * scale_factor, weight: FontWeight.Bold), Colour = colours.Blue0, Text = Trigger.Name }, countText = new OsuSpriteText { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold), }, }; // Values from Figma didn't match visually // So these were just eyeballed Height = 30 * scale_factor; Width = 35 * scale_factor; } protected override void LoadComplete() { base.LoadComplete(); CountPresses.BindValueChanged(e => countText.Text = e.NewValue.ToString(@"#,0"), true); } protected override void Activate(bool forwardPlayback = true) { base.Activate(forwardPlayback); keyNameText .FadeColour(Colour4.White, 10, Easing.OutQuint); inputIndicator .FadeIn(10, Easing.OutQuint) .MoveToY(0) .Then() .MoveToY(4, 60, Easing.OutQuint); } protected override void Deactivate(bool forwardPlayback = true) { base.Deactivate(forwardPlayback); keyNameText .FadeColour(colours.Blue0, 200, Easing.OutQuart); inputIndicator .MoveToY(0, 250, Easing.OutQuart) .FadeTo(0.5f, 250, Easing.OutQuart); } } }