// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using Newtonsoft.Json; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; namespace osu.Game.Skinning { /// /// A container which groups the components of a into a single object. /// Optionally also applies a default layout to the components. /// [Serializable] public class SkinnableTargetComponentsContainer : Container, ISkinnableDrawable { public bool IsEditable => false; public bool UsesFixedAnchor { get; set; } private readonly Action? applyDefaults; /// /// Construct a wrapper with defaults that should be applied once. /// /// A function to apply the default layout. public SkinnableTargetComponentsContainer(Action applyDefaults) : this() { this.applyDefaults = applyDefaults; } [JsonConstructor] public SkinnableTargetComponentsContainer() { RelativeSizeAxes = Axes.Both; } protected override void LoadComplete() { base.LoadComplete(); // schedule is required to allow children to run their LoadComplete and take on their correct sizes. ScheduleAfterChildren(() => applyDefaults?.Invoke(this)); } } }