// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Online; using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Overlays.BeatmapListing.Panels { public class BeatmapPanelDownloadButton : CompositeDrawable { protected bool DownloadEnabled => button.Enabled.Value; /// /// Currently selected beatmap. Used to present the correct difficulty after completing a download. /// public readonly IBindable SelectedBeatmap = new Bindable(); private readonly ShakeContainer shakeContainer; private readonly DownloadButton button; private Bindable noVideoSetting; protected readonly BeatmapDownloadTracker DownloadTracker; protected readonly Bindable State = new Bindable(); private readonly IBeatmapSetInfo beatmapSet; public BeatmapPanelDownloadButton(IBeatmapSetInfo beatmapSet) { this.beatmapSet = beatmapSet; InternalChildren = new Drawable[] { shakeContainer = new ShakeContainer { RelativeSizeAxes = Axes.Both, Child = button = new DownloadButton { RelativeSizeAxes = Axes.Both, State = { BindTarget = State } }, }, DownloadTracker = new BeatmapDownloadTracker(beatmapSet) { State = { BindTarget = State } } }; button.Add(new DownloadProgressBar(beatmapSet) { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Depth = -1, }); } [BackgroundDependencyLoader(true)] private void load(OsuGame game, BeatmapManager beatmaps, OsuConfigManager osuConfig) { noVideoSetting = osuConfig.GetBindable(OsuSetting.PreferNoVideo); button.Action = () => { switch (DownloadTracker.State.Value) { case DownloadState.Downloading: case DownloadState.Importing: shakeContainer.Shake(); break; case DownloadState.LocallyAvailable: Predicate findPredicate = null; if (SelectedBeatmap.Value != null) findPredicate = b => b.OnlineBeatmapID == SelectedBeatmap.Value.OnlineID; game?.PresentBeatmap(beatmapSet, findPredicate); break; default: beatmaps.Download(new BeatmapSetInfo { OnlineBeatmapSetID = beatmapSet.OnlineID }, noVideoSetting.Value); break; } }; State.BindValueChanged(state => { switch (state.NewValue) { case DownloadState.LocallyAvailable: button.Enabled.Value = true; button.TooltipText = "Go to beatmap"; break; default: if ((beatmapSet as IBeatmapSetOnlineInfo)?.Availability.DownloadDisabled == true) { button.Enabled.Value = false; button.TooltipText = "this beatmap is currently not available for download."; } break; } }, true); } protected override void LoadComplete() { base.LoadComplete(); FinishTransforms(true); } } }