// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Threading.Tasks; using osu.Framework.Input.Bindings; using osu.Game.Beatmaps; using osu.Game.Input.Bindings; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Screens.Ranking; namespace osu.Game.Screens.Play { public class ReplayPlayer : Player, IKeyBindingHandler { private readonly Func, Score> createScore; // Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108) protected override bool CheckModsAllowFailure() => false; public ReplayPlayer(Score score, PlayerConfiguration configuration = null) : this((_, __) => score, configuration) { } public ReplayPlayer(Func, Score> createScore, PlayerConfiguration configuration = null) : base(configuration) { this.createScore = createScore; } protected override void PrepareReplay() { DrawableRuleset?.SetReplayScore(Score); // todo: move to base class along with Score? ScoreProcessor.NewJudgement += result => ScoreProcessor.PopulateScore(Score.ScoreInfo); } protected override Score CreateScore() => createScore(GameplayBeatmap.PlayableBeatmap, Mods.Value); // Don't re-import replay scores as they're already present in the database. protected override Task ImportScore(Score score) => Task.CompletedTask; protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false); public bool OnPressed(GlobalAction action) { switch (action) { case GlobalAction.TogglePauseReplay: if (GameplayClockContainer.IsPaused.Value) GameplayClockContainer.Start(); else GameplayClockContainer.Stop(); return true; } return false; } public void OnReleased(GlobalAction action) { } } }