// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Skinning.Argon { public class OsuArgonSkinTransformer : SkinTransformer { public OsuArgonSkinTransformer(ISkin skin) : base(skin) { } public override Drawable? GetDrawableComponent(ISkinComponent component) { switch (component) { case GameplaySkinComponent resultComponent: return new ArgonJudgementPiece(resultComponent.Component); case OsuSkinComponent osuComponent: switch (osuComponent.Component) { case OsuSkinComponents.HitCircle: return new ArgonMainCirclePiece(true); case OsuSkinComponents.SliderHeadHitCircle: return new ArgonMainCirclePiece(false); case OsuSkinComponents.SliderBody: return new ArgonSliderBody(); case OsuSkinComponents.SliderBall: return new ArgonSliderBall(); case OsuSkinComponents.SliderFollowCircle: return new ArgonFollowCircle(); case OsuSkinComponents.SliderScorePoint: return new ArgonSliderScorePoint(); case OsuSkinComponents.SpinnerBody: return new ArgonSpinner(); case OsuSkinComponents.ReverseArrow: return new ArgonReverseArrow(); case OsuSkinComponents.FollowPoint: return new ArgonFollowPoint(); case OsuSkinComponents.Cursor: return new ArgonCursor(); case OsuSkinComponents.CursorTrail: return new ArgonCursorTrail(); } break; } return base.GetDrawableComponent(component); } } }