// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Audio.Track; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects; using osuTK.Graphics; namespace osu.Game.Rulesets.Taiko.Skinning.Argon { public abstract partial class ArgonCirclePiece : BeatSyncedContainer { public const float ICON_SIZE = 20 / 70f; private const double pre_beat_transition_time = 80; private const float flash_opacity = 0.3f; private ColourInfo accentColour; /// /// The colour of the inner circle and outer glows. /// public ColourInfo AccentColour { get => accentColour; set { accentColour = value; ring.Colour = AccentColour.MultiplyAlpha(0.5f); ring2.Colour = AccentColour; } } [Resolved] private DrawableHitObject drawableHitObject { get; set; } = null!; private readonly Drawable flash; private readonly RingPiece ring; private readonly RingPiece ring2; protected ArgonCirclePiece() { RelativeSizeAxes = Axes.Both; EarlyActivationMilliseconds = pre_beat_transition_time; AddRangeInternal(new[] { new Circle { RelativeSizeAxes = Axes.Both, Colour = new Color4(0, 0, 0, 190) }, ring = new RingPiece(20 / 70f), ring2 = new RingPiece(5 / 70f), flash = new Circle { Name = "Flash layer", Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, Alpha = 0, }, }); } protected override void LoadComplete() { base.LoadComplete(); drawableHitObject.ApplyCustomUpdateState += updateStateTransforms; updateStateTransforms(drawableHitObject, drawableHitObject.State.Value); } private void updateStateTransforms(DrawableHitObject h, ArmedState state) { if (h.HitObject is not Hit) return; switch (state) { case ArmedState.Hit: using (BeginAbsoluteSequence(h.HitStateUpdateTime)) { flash.FadeTo(0.9f).FadeOut(500, Easing.OutQuint); } break; } } protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) { if (!effectPoint.KiaiMode) return; if (drawableHitObject.State.Value == ArmedState.Idle) { flash .FadeTo(flash_opacity) .Then() .FadeOut(timingPoint.BeatLength * 0.75, Easing.OutSine); } } } }