// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Threading; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Screens; using osu.Game.Screens.Menu; using osu.Game.Screens.Play; using osuTK; namespace osu.Game.Tests.Visual { public class TestCasePlayerLoader : ManualInputManagerTestCase { private PlayerLoader loader; private readonly ScreenStack stack; [Cached] private OsuLogo logo; [Cached] private BackgroundScreenStack backgroundStack; public TestCasePlayerLoader() { InputManager.Add(backgroundStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both }); InputManager.Add(stack = new ScreenStack { RelativeSizeAxes = Axes.Both }); InputManager.Add(logo = new OsuLogo()); } [BackgroundDependencyLoader] private void load(OsuGameBase game) { Beatmap.Value = new DummyWorkingBeatmap(game); AddStep("Reset logo position", () => logo = new OsuLogo { Position = new Vector2(0, 0) }); AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => new Player { AllowPause = false, AllowLeadIn = false, AllowResults = false, }))); AddUntilStep("wait for current", () => loader.IsCurrentScreen()); AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre)); AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen()); AddStep("exit loader", () => loader.Exit()); AddUntilStep("wait for no longer alive", () => !loader.IsAlive); AddStep("load slow dummy beatmap", () => { SlowLoadPlayer slow = null; stack.Push(loader = new PlayerLoader(() => slow = new SlowLoadPlayer { AllowPause = false, AllowLeadIn = false, AllowResults = false, })); }); AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen()); } protected class SlowLoadPlayer : Player { public bool Ready; [BackgroundDependencyLoader] private void load() { while (!Ready) Thread.Sleep(1); } } } }