// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens; using osu.Game.Screens.Play; using osu.Game.Screens.Ranking; using osu.Game.Tests.Beatmaps; using osu.Game.Users; namespace osu.Game.Tests.Visual.Ranking { [TestFixture] public class TestSceneResultsScreen : ScreenTestScene { private BeatmapManager beatmaps; [BackgroundDependencyLoader] private void load(BeatmapManager beatmaps) { this.beatmaps = beatmaps; } protected override void LoadComplete() { base.LoadComplete(); var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0); if (beatmapInfo != null) Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo); } private TestSoloResults createResultsScreen() => new TestSoloResults(new ScoreInfo { TotalScore = 2845370, Accuracy = 0.98, MaxCombo = 123, Rank = ScoreRank.A, Date = DateTimeOffset.Now, Statistics = new Dictionary { { HitResult.Great, 50 }, { HitResult.Good, 20 }, { HitResult.Meh, 50 }, { HitResult.Miss, 1 } }, Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, User = new User { Username = "peppy", } }); [Test] public void ResultsWithoutPlayer() { TestSoloResults screen = null; OsuScreenStack stack; AddStep("load results", () => { Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }; stack.Push(screen = createResultsScreen()); }); AddUntilStep("wait for loaded", () => screen.IsLoaded); AddAssert("retry overlay not present", () => screen.RetryOverlay == null); } [Test] public void ResultsWithPlayer() { TestSoloResults screen = null; AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen())); AddUntilStep("wait for loaded", () => screen.IsLoaded); AddAssert("retry overlay present", () => screen.RetryOverlay != null); } private class TestResultsContainer : Container { [Cached(typeof(Player))] private readonly Player player = new TestPlayer(); public TestResultsContainer(IScreen screen) { RelativeSizeAxes = Axes.Both; OsuScreenStack stack; InternalChild = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both, }; stack.Push(screen); } } private class TestSoloResults : ResultsScreen { public HotkeyRetryOverlay RetryOverlay; public TestSoloResults(ScoreInfo score) : base(score) { } protected override void LoadComplete() { base.LoadComplete(); RetryOverlay = InternalChildren.OfType().SingleOrDefault(); } } } }