// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.ComponentModel; using System.Linq; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual.Gameplay { [Description("Player instantiated with a replay.")] public class TestSceneReplay : TestSceneAllRulesetPlayers { protected override Player CreatePlayer(Ruleset ruleset) { var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty()); return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap)); } protected override void AddCheckSteps() { AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0); AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0)); AddAssert("cannot fail", () => !((ScoreAccessibleReplayPlayer)Player).AllowFail); } private class ScoreAccessibleReplayPlayer : ReplayPlayer { public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; public new HUDOverlay HUDOverlay => base.HUDOverlay; public bool AllowFail => base.CheckModsAllowFailure(); protected override bool PauseOnFocusLost => false; public ScoreAccessibleReplayPlayer(Score score) : base(score) { } } } }