// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osuTK.Graphics; namespace osu.Game.Beatmaps.Drawables { public class BeatmapSetOnlineStatusPill : CircularContainer { private BeatmapOnlineStatus status; public BeatmapOnlineStatus Status { get => status; set { if (status == value) return; status = value; if (IsLoaded) updateState(); } } public float TextSize { get => statusText.Font.Size; set => statusText.Font = statusText.Font.With(size: value); } public MarginPadding TextPadding { get => statusText.Padding; set => statusText.Padding = value; } private readonly OsuSpriteText statusText; private readonly Box background; [Resolved] private OsuColour colours { get; set; } = null!; [Resolved(CanBeNull = true)] private OverlayColourProvider? colourProvider { get; set; } public BeatmapSetOnlineStatusPill() { Masking = true; Children = new Drawable[] { background = new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, }, statusText = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = OsuFont.GetFont(weight: FontWeight.Bold) }, }; Status = BeatmapOnlineStatus.None; TextPadding = new MarginPadding { Horizontal = 5, Bottom = 1 }; } protected override void LoadComplete() { base.LoadComplete(); updateState(); } private void updateState() { Alpha = Status == BeatmapOnlineStatus.None ? 0 : 1; statusText.Text = Status.GetLocalisableDescription().ToUpper(); if (colourProvider != null) statusText.Colour = status == BeatmapOnlineStatus.Graveyard ? colourProvider.Background1 : colourProvider.Background3; else statusText.Colour = status == BeatmapOnlineStatus.Graveyard ? colours.GreySeafoamLight : Color4.Black; background.Colour = OsuColour.ForBeatmapSetOnlineStatus(Status) ?? colourProvider?.Light1 ?? colours.GreySeafoamLighter; } } }