// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Online.Multiplayer; using osu.Game.Screens.Multi; using osu.Game.Screens.Multi.Match.Components; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMatchSettingsOverlay : MultiplayerTestScene { [Cached(Type = typeof(IRoomManager))] private TestRoomManager roomManager = new TestRoomManager(); private TestRoomSettings settings; [SetUp] public new void Setup() => Schedule(() => { settings = new TestRoomSettings { RelativeSizeAxes = Axes.Both, State = { Value = Visibility.Visible } }; Child = settings; }); [Test] public void TestButtonEnabledOnlyWithNameAndBeatmap() { AddStep("clear name and beatmap", () => { Room.Name.Value = ""; Room.Playlist.Clear(); }); AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value); AddStep("set name", () => Room.Name.Value = "Room name"); AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value); AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } })); AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value); AddStep("clear name", () => Room.Name.Value = ""); AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value); } [Test] public void TestCorrectSettingsApplied() { const string expected_name = "expected name"; TimeSpan expectedDuration = TimeSpan.FromMinutes(15); Room createdRoom = null; AddStep("setup", () => { settings.NameField.Current.Value = expected_name; settings.DurationField.Current.Value = expectedDuration; Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } }); roomManager.CreateRequested = r => { createdRoom = r; return true; }; }); AddStep("create room", () => settings.ApplyButton.Action.Invoke()); AddAssert("has correct name", () => createdRoom.Name.Value == expected_name); AddAssert("has correct duration", () => createdRoom.Duration.Value == expectedDuration); } [Test] public void TestCreationFailureDisplaysError() { bool fail; AddStep("setup", () => { Room.Name.Value = "Test Room"; Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } }); fail = true; roomManager.CreateRequested = _ => !fail; }); AddAssert("error not displayed", () => !settings.ErrorText.IsPresent); AddStep("create room", () => settings.ApplyButton.Action.Invoke()); AddAssert("error displayed", () => settings.ErrorText.IsPresent); AddAssert("error has correct text", () => settings.ErrorText.Text == TestRoomManager.FAILED_TEXT); AddStep("create room no fail", () => { fail = false; settings.ApplyButton.Action.Invoke(); }); AddUntilStep("error not displayed", () => !settings.ErrorText.IsPresent); } private class TestRoomSettings : MatchSettingsOverlay { public TriangleButton ApplyButton => Settings.ApplyButton; public OsuTextBox NameField => Settings.NameField; public OsuDropdown DurationField => Settings.DurationField; public OsuSpriteText ErrorText => Settings.ErrorText; } private class TestRoomManager : IRoomManager { public const string FAILED_TEXT = "failed"; public Func CreateRequested; public event Action RoomsUpdated { add { } remove { } } public Bindable InitialRoomsReceived { get; } = new Bindable(true); public IBindableList Rooms => null; public void CreateRoom(Room room, Action onSuccess = null, Action onError = null) { if (CreateRequested == null) return; if (!CreateRequested.Invoke(room)) onError?.Invoke(FAILED_TEXT); else onSuccess?.Invoke(room); } public void JoinRoom(Room room, Action onSuccess = null, Action onError = null) => throw new NotImplementedException(); public void PartRoom() => throw new NotImplementedException(); } } }