// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Online.Multiplayer; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens.Multi.Match.Components; using osu.Game.Users; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMatchHeader : MultiplayerTestScene { public TestSceneMatchHeader() { Child = new Header(); } [SetUp] public new void Setup() => Schedule(() => { Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Title", Artist = "Artist", AuthorString = "Author", }, Version = "Version", Ruleset = new OsuRuleset().RulesetInfo } }, RequiredMods = { new OsuModDoubleTime(), new OsuModNoFail(), new OsuModRelax(), } }); Room.Name.Value = "A very awesome room"; Room.Host.Value = new User { Id = 2, Username = "peppy" }; }); } }