// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Extensions; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Visual.Editing { public partial class TestSceneLocallyModifyingOnlineBeatmaps : EditorSavingTestScene { public override void SetUpSteps() { CreateInitialBeatmap = () => { var importedSet = Game.BeatmapManager.Import(new ImportTask(TestResources.GetTestBeatmapForImport())).GetResultSafely(); return Game.BeatmapManager.GetWorkingBeatmap(importedSet!.Value.Beatmaps.First()); }; base.SetUpSteps(); } [Test] public void TestLocallyModifyingOnlineBeatmap() { string initialHash = string.Empty; AddAssert("editor beatmap has online ID", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.GreaterThan(0)); AddStep("store hash for later", () => initialHash = EditorBeatmap.BeatmapInfo.MD5Hash); AddStep("delete first hitobject", () => EditorBeatmap.RemoveAt(0)); SaveEditor(); ReloadEditorToSameBeatmap(); AddAssert("beatmap marked as locally modified", () => EditorBeatmap.BeatmapInfo.Status, () => Is.EqualTo(BeatmapOnlineStatus.LocallyModified)); AddAssert("beatmap hash changed", () => EditorBeatmap.BeatmapInfo.MD5Hash, () => Is.Not.EqualTo(initialHash)); } } }