// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using System.Collections.Generic; using System; namespace osu.Game.Rulesets.Mania { public class ManiaDifficultyCalculator : DifficultyCalculator { public ManiaDifficultyCalculator(Beatmap beatmap) : base(beatmap) { } public override double Calculate(Dictionary categoryDifficulty = null) => 0; protected override BeatmapConverter CreateBeatmapConverter(Beatmap beatmap) => new ManiaBeatmapConverter(true, (int)Math.Max(1, Math.Round(beatmap.BeatmapInfo.BaseDifficulty.CircleSize))); } }