// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Utils; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Skinning.Default; using osuTK; namespace osu.Game.Rulesets.Osu.Skinning.Argon { public partial class ArgonSpinnerDisc : CompositeDrawable { private const float initial_scale = 1f; private const float idle_alpha = 0.2f; private const float tracking_alpha = 0.4f; private const float idle_centre_size = 80f; private const float tracking_centre_size = 40f; private DrawableSpinner drawableSpinner = null!; private readonly BindableBool complete = new BindableBool(); private int wholeRotationCount; private bool checkNewRotationCount { get { int rotations = (int)(drawableSpinner.Result.RateAdjustedRotation / 360); if (wholeRotationCount == rotations) return false; wholeRotationCount = rotations; return true; } } private Container disc = null!; private Container centre = null!; private CircularContainer fill = null!; private Container ticksContainer = null!; private ArgonSpinnerTicks ticks = null!; [BackgroundDependencyLoader] private void load(DrawableHitObject drawableHitObject) { drawableSpinner = (DrawableSpinner)drawableHitObject; // we are slightly bigger than our parent, to clip the top and bottom of the circle // this should probably be revisited when scaled spinners are a thing. Scale = new Vector2(initial_scale); InternalChildren = new Drawable[] { disc = new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(8f), Children = new[] { fill = new CircularContainer { Name = @"Fill", Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Masking = true, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Colour = Colour4.FromHex("FC618F").Opacity(1f), Radius = 40, }, Child = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0f, AlwaysPresent = true, } }, ticksContainer = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Child = ticks = new ArgonSpinnerTicks(), } }, }, new Container { Name = @"Ring", Masking = true, RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(8f), Children = new[] { new ArgonSpinnerRingArc { Anchor = Anchor.Centre, Origin = Anchor.Centre, Name = "Top Arc", }, new ArgonSpinnerRingArc { Anchor = Anchor.Centre, Origin = Anchor.Centre, Name = "Bottom Arc", Scale = new Vector2(1, -1), }, } }, new Container { Name = @"Sides", RelativeSizeAxes = Axes.Both, Children = new[] { new ArgonSpinnerProgressArc { Anchor = Anchor.Centre, Origin = Anchor.Centre, Name = "Left Bar" }, new ArgonSpinnerProgressArc { Anchor = Anchor.Centre, Origin = Anchor.Centre, Name = "Right Bar", Scale = new Vector2(-1, 1), }, } }, } }, centre = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(idle_centre_size), Children = new[] { new RingPiece(10) { RelativeSizeAxes = Axes.Both, Size = new Vector2(0.8f), }, new RingPiece(3) { RelativeSizeAxes = Axes.Both, Size = new Vector2(1f), } }, }, }; } protected override void LoadComplete() { base.LoadComplete(); drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); } private float trackingElementInterpolation; protected override void Update() { base.Update(); complete.Value = Time.Current >= drawableSpinner.Result.TimeCompleted; if (complete.Value) { if (checkNewRotationCount) { fill.FinishTransforms(false, nameof(Alpha)); fill .FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo) .Then() .FadeTo(tracking_alpha, 250, Easing.OutQuint); } } else { trackingElementInterpolation = (float)Interpolation.Damp(trackingElementInterpolation, drawableSpinner.RotationTracker.Tracking ? 1 : 0, 0.985f, (float)Math.Abs(Clock.ElapsedFrameTime)); fill.Alpha = trackingElementInterpolation * (tracking_alpha - idle_alpha) + idle_alpha; centre.Size = new Vector2(trackingElementInterpolation * (tracking_centre_size - idle_centre_size) + idle_centre_size); } const float initial_fill_scale = 0.1f; float targetScale = initial_fill_scale + (0.98f - initial_fill_scale) * drawableSpinner.Progress; fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1))); ticks.Rotation = drawableSpinner.RotationTracker.Rotation; } private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) { if (!(drawableHitObject is DrawableSpinner)) return; Spinner spinner = drawableSpinner.HitObject; using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt)) { this.ScaleTo(initial_scale); ticksContainer.RotateTo(0); centre.ScaleTo(0); disc.ScaleTo(0); using (BeginDelayedSequence(spinner.TimePreempt / 2)) { // constant ambient rotation to give the spinner "spinning" character. ticksContainer.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration); } using (BeginDelayedSequence(spinner.TimePreempt / 2)) { centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint); disc.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint); using (BeginDelayedSequence(spinner.TimePreempt / 2)) { centre.ScaleTo(0.8f, spinner.TimePreempt / 2, Easing.OutQuint); disc.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint); } } using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset)) { switch (state) { case ArmedState.Hit: disc.ScaleTo(initial_scale * 1.2f, 320, Easing.Out); ticksContainer.RotateTo(ticksContainer.Rotation + 180, 320); break; case ArmedState.Miss: disc.ScaleTo(initial_scale * 0.8f, 320, Easing.In); break; } } } } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (drawableSpinner.IsNotNull()) drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; } } }