// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using MessagePack; using Newtonsoft.Json; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Rooms; namespace osu.Game.Online.Multiplayer { [Serializable] [MessagePackObject] public class MultiplayerRoomUser : IEquatable { [Key(0)] public readonly int UserID; [Key(1)] public MultiplayerUserState State { get; set; } = MultiplayerUserState.Idle; [Key(4)] public MatchUserState? MatchState { get; set; } /// /// The availability state of the current beatmap. /// [Key(2)] public BeatmapAvailability BeatmapAvailability { get; set; } = BeatmapAvailability.Unknown(); /// /// Any mods applicable only to the local user. /// [Key(3)] public IEnumerable Mods { get; set; } = Enumerable.Empty(); [IgnoreMember] public APIUser? User { get; set; } [JsonConstructor] public MultiplayerRoomUser(int userId) { UserID = userId; } public bool Equals(MultiplayerRoomUser? other) { if (ReferenceEquals(this, other)) return true; if (other == null) return false; return UserID == other.UserID; } public override bool Equals(object? obj) { if (ReferenceEquals(this, obj)) return true; if (obj?.GetType() != GetType()) return false; return Equals((MultiplayerRoomUser)obj); } public override int GetHashCode() => UserID.GetHashCode(); /// /// Whether this user has finished loading and can start gameplay. /// public bool CanStartGameplay() { switch (State) { case MultiplayerUserState.Loaded: case MultiplayerUserState.ReadyForGameplay: return true; default: return false; } } } }