// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Framework.Timing; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osuTK; using osuTK.Input; namespace osu.Game.Screens.Edit.Compose.Components { public class BlueprintContainer : CompositeDrawable { public event Action> SelectionChanged; private DragBox dragBox; private SelectionBlueprintContainer selectionBlueprints; private Container placementBlueprintContainer; private PlacementBlueprint currentPlacement; private SelectionHandler selectionHandler; private InputManager inputManager; [Resolved] private IAdjustableClock adjustableClock { get; set; } [Resolved] private HitObjectComposer composer { get; set; } [Resolved] private IEditorBeatmap beatmap { get; set; } public BlueprintContainer() { RelativeSizeAxes = Axes.Both; } [BackgroundDependencyLoader] private void load() { selectionHandler = composer.CreateSelectionHandler(); selectionHandler.DeselectAll = deselectAll; InternalChildren = new[] { dragBox = new DragBox(select), selectionHandler, selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both }, placementBlueprintContainer = new Container { RelativeSizeAxes = Axes.Both }, dragBox.CreateProxy() }; foreach (var obj in composer.HitObjects) addBlueprintFor(obj); } protected override void LoadComplete() { base.LoadComplete(); beatmap.HitObjectAdded += addBlueprintFor; beatmap.HitObjectRemoved += removeBlueprintFor; inputManager = GetContainingInputManager(); } private HitObjectCompositionTool currentTool; /// /// The current placement tool. /// public HitObjectCompositionTool CurrentTool { get => currentTool; set { if (currentTool == value) return; currentTool = value; refreshTool(); } } protected override bool OnMouseDown(MouseDownEvent e) { beginClickSelection(e); return e.Button == MouseButton.Left; } protected override bool OnClick(ClickEvent e) { if (e.Button == MouseButton.Right) return false; // Deselection should only occur if no selected blueprints are hovered // A special case for when a blueprint was selected via this click is added since OnClick() may occur outside the hitobject and should not trigger deselection if (endClickSelection() || selectionHandler.SelectedBlueprints.Any(b => b.IsHovered)) return true; deselectAll(); return true; } protected override bool OnDoubleClick(DoubleClickEvent e) { if (e.Button == MouseButton.Right) return false; SelectionBlueprint clickedBlueprint = selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered); if (clickedBlueprint == null) return false; adjustableClock?.Seek(clickedBlueprint.DrawableObject.HitObject.StartTime); return true; } protected override bool OnMouseUp(MouseUpEvent e) { // Special case for when a drag happened instead of a click Schedule(() => endClickSelection()); return e.Button == MouseButton.Left; } protected override bool OnMouseMove(MouseMoveEvent e) { if (currentPlacement != null) { updatePlacementPosition(e.ScreenSpaceMousePosition); return true; } return base.OnMouseMove(e); } protected override bool OnDragStart(DragStartEvent e) { if (e.Button == MouseButton.Right) return false; if (!beginSelectionMovement()) { dragBox.UpdateDrag(e); dragBox.FadeIn(250, Easing.OutQuint); } return true; } protected override bool OnDrag(DragEvent e) { if (e.Button == MouseButton.Right) return false; if (!moveCurrentSelection(e)) dragBox.UpdateDrag(e); return true; } protected override bool OnDragEnd(DragEndEvent e) { if (e.Button == MouseButton.Right) return false; if (!finishSelectionMovement()) { dragBox.FadeOut(250, Easing.OutQuint); selectionHandler.UpdateVisibility(); } return true; } protected override void Update() { base.Update(); if (currentPlacement != null) { if (composer.CursorInPlacementArea) currentPlacement.State = PlacementState.Shown; else if (currentPlacement?.PlacementBegun == false) currentPlacement.State = PlacementState.Hidden; } } #region Blueprint Addition/Removal private void addBlueprintFor(HitObject hitObject) { var drawable = composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject); if (drawable == null) return; addBlueprintFor(drawable); } private void removeBlueprintFor(HitObject hitObject) { var blueprint = selectionBlueprints.Single(m => m.DrawableObject.HitObject == hitObject); if (blueprint == null) return; blueprint.Deselect(); blueprint.Selected -= onBlueprintSelected; blueprint.Deselected -= onBlueprintDeselected; selectionBlueprints.Remove(blueprint); } private void addBlueprintFor(DrawableHitObject hitObject) { refreshTool(); var blueprint = composer.CreateBlueprintFor(hitObject); if (blueprint == null) return; blueprint.Selected += onBlueprintSelected; blueprint.Deselected += onBlueprintDeselected; selectionBlueprints.Add(blueprint); } #endregion #region Placement /// /// Refreshes the current placement tool. /// private void refreshTool() { placementBlueprintContainer.Clear(); currentPlacement = null; var blueprint = CurrentTool?.CreatePlacementBlueprint(); if (blueprint != null) { placementBlueprintContainer.Child = currentPlacement = blueprint; // Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame updatePlacementPosition(inputManager.CurrentState.Mouse.Position); } } private void updatePlacementPosition(Vector2 screenSpacePosition) { Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition), 0).position; Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition); currentPlacement.UpdatePosition(snappedScreenSpacePosition); } #endregion #region Selection /// /// Whether a blueprint was selected by a previous click event. /// private bool clickSelectionBegan; /// /// Attempts to select any hovered blueprints. /// /// The input event that triggered this selection. private void beginClickSelection(UIEvent e) { Debug.Assert(!clickSelectionBegan); // If a select blueprint is already hovered, disallow changes in selection. // Exception is made when holding control, as deselection should still be allowed. if (!e.CurrentState.Keyboard.ControlPressed && selectionHandler.SelectedBlueprints.Any(s => s.IsHovered)) return; foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveBlueprints) { if (blueprint.IsHovered) { selectionHandler.HandleSelectionRequested(blueprint, e.CurrentState); clickSelectionBegan = true; break; } } } /// /// Finishes the current blueprint selection. /// /// Whether a click selection was active. private bool endClickSelection() { if (!clickSelectionBegan) return false; clickSelectionBegan = false; return true; } /// /// Select all masks in a given rectangle selection area. /// /// The rectangle to perform a selection on in screen-space coordinates. private void select(RectangleF rect) { foreach (var blueprint in selectionBlueprints) { if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint)) blueprint.Select(); else blueprint.Deselect(); } } /// /// Deselects all selected s. /// private void deselectAll() => selectionHandler.SelectedBlueprints.ToList().ForEach(m => m.Deselect()); private void onBlueprintSelected(SelectionBlueprint blueprint) { selectionHandler.HandleSelected(blueprint); selectionBlueprints.ChangeChildDepth(blueprint, 1); SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects); } private void onBlueprintDeselected(SelectionBlueprint blueprint) { selectionHandler.HandleDeselected(blueprint); selectionBlueprints.ChangeChildDepth(blueprint, 0); SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects); } #endregion #region Selection Movement private Vector2? screenSpaceMovementStartPosition; private SelectionBlueprint movementBlueprint; /// /// Attempts to begin the movement of any selected blueprints. /// /// Whether movement began. private bool beginSelectionMovement() { Debug.Assert(movementBlueprint == null); // Any selected blueprint that is hovered can begin the movement of the group, however only the earliest hitobject is used for movement // A special case is added for when a click selection occurred before the drag if (!clickSelectionBegan && !selectionHandler.SelectedBlueprints.Any(b => b.IsHovered)) return false; // Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.DrawableObject.HitObject.StartTime).First(); screenSpaceMovementStartPosition = movementBlueprint.DrawableObject.ToScreenSpace(movementBlueprint.DrawableObject.OriginPosition); return true; } /// /// Moves the current selected blueprints. /// /// The defining the movement event. /// Whether a movement was active. private bool moveCurrentSelection(DragEvent e) { if (movementBlueprint == null) return false; Debug.Assert(screenSpaceMovementStartPosition != null); Vector2 startPosition = screenSpaceMovementStartPosition.Value; HitObject draggedObject = movementBlueprint.DrawableObject.HitObject; // The final movement position, relative to screenSpaceMovementStartPosition Vector2 movePosition = startPosition + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition; (Vector2 snappedPosition, double snappedTime) = composer.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime); // Move the hitobjects if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, startPosition, ToScreenSpace(snappedPosition)))) return true; // Apply the start time at the newly snapped-to position double offset = snappedTime - draggedObject.StartTime; foreach (HitObject obj in selectionHandler.SelectedHitObjects) obj.StartTime += offset; return true; } /// /// Finishes the current movement of selected blueprints. /// /// Whether a movement was active. private bool finishSelectionMovement() { if (movementBlueprint == null) return false; screenSpaceMovementStartPosition = null; movementBlueprint = null; return true; } #endregion protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (beatmap != null) { beatmap.HitObjectAdded -= addBlueprintFor; beatmap.HitObjectRemoved -= removeBlueprintFor; } } private class SelectionBlueprintContainer : Container { public IEnumerable AliveBlueprints => AliveInternalChildren.Cast(); protected override int Compare(Drawable x, Drawable y) { if (!(x is SelectionBlueprint xBlueprint) || !(y is SelectionBlueprint yBlueprint)) return base.Compare(x, y); return Compare(xBlueprint, yBlueprint); } public int Compare(SelectionBlueprint x, SelectionBlueprint y) { // dpeth is used to denote selected status (we always want selected blueprints to handle input first). int d = x.Depth.CompareTo(y.Depth); if (d != 0) return d; // Put earlier hitobjects towards the end of the list, so they handle input first int i = y.DrawableObject.HitObject.StartTime.CompareTo(x.DrawableObject.HitObject.StartTime); return i == 0 ? CompareReverseChildID(x, y) : i; } } } }