// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Framework.Threading; using osu.Game.Screens.Edit.Compose.Components; using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { public class TestSceneComposeSelectBox : OsuManualInputManagerTestScene { private Container selectionArea; private SelectionBox selectionBox; [SetUp] public void SetUp() => Schedule(() => { Child = selectionArea = new Container { Size = new Vector2(400), Position = -new Vector2(150), Anchor = Anchor.Centre, Children = new Drawable[] { selectionBox = new SelectionBox { RelativeSizeAxes = Axes.Both, CanRotate = true, CanScaleX = true, CanScaleY = true, OnRotation = handleRotation, OnScale = handleScale } } }; InputManager.MoveMouseTo(selectionBox); InputManager.ReleaseButton(MouseButton.Left); }); private bool handleScale(Vector2 amount, Anchor reference) { if ((reference & Anchor.y1) == 0) { int directionY = (reference & Anchor.y0) > 0 ? -1 : 1; if (directionY < 0) selectionArea.Y += amount.Y; selectionArea.Height += directionY * amount.Y; } if ((reference & Anchor.x1) == 0) { int directionX = (reference & Anchor.x0) > 0 ? -1 : 1; if (directionX < 0) selectionArea.X += amount.X; selectionArea.Width += directionX * amount.X; } return true; } private bool handleRotation(float angle) { // kinda silly and wrong, but just showing that the drag handles work. selectionArea.Rotation += angle; return true; } [Test] public void TestRotationHandleShownOnHover() { SelectionBoxRotationHandle rotationHandle = null; AddStep("retrieve rotation handle", () => rotationHandle = this.ChildrenOfType().First()); AddAssert("handle hidden", () => rotationHandle.Alpha == 0); AddStep("hover over handle", () => InputManager.MoveMouseTo(rotationHandle)); AddUntilStep("rotation handle shown", () => rotationHandle.Alpha == 1); AddStep("move mouse away", () => InputManager.MoveMouseTo(selectionBox)); AddUntilStep("handle hidden", () => rotationHandle.Alpha == 0); } [Test] public void TestRotationHandleShownOnHoveringClosestScaleHandler() { SelectionBoxRotationHandle rotationHandle = null; AddStep("retrieve rotation handle", () => rotationHandle = this.ChildrenOfType().First()); AddAssert("rotation handle hidden", () => rotationHandle.Alpha == 0); AddStep("hover over closest scale handle", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single(s => s.Anchor == rotationHandle.Anchor)); }); AddUntilStep("rotation handle shown", () => rotationHandle.Alpha == 1); AddStep("move mouse away", () => InputManager.MoveMouseTo(selectionBox)); AddUntilStep("handle hidden", () => rotationHandle.Alpha == 0); } [Test] public void TestHoverRotationHandleFromScaleHandle() { SelectionBoxRotationHandle rotationHandle = null; AddStep("retrieve rotation handle", () => rotationHandle = this.ChildrenOfType().First()); AddAssert("rotation handle hidden", () => rotationHandle.Alpha == 0); AddStep("hover over closest scale handle", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single(s => s.Anchor == rotationHandle.Anchor)); }); AddUntilStep("rotation handle shown", () => rotationHandle.Alpha == 1); AddAssert("rotation handle not hovered", () => !rotationHandle.IsHovered); AddStep("hover over rotation handle", () => InputManager.MoveMouseTo(rotationHandle)); AddAssert("rotation handle still shown", () => rotationHandle.Alpha == 1); AddAssert("rotation handle hovered", () => rotationHandle.IsHovered); AddStep("move mouse away", () => InputManager.MoveMouseTo(selectionBox)); AddUntilStep("handle hidden", () => rotationHandle.Alpha == 0); } [Test] public void TestHoldingScaleHandleHidesCorrespondingRotationHandle() { SelectionBoxRotationHandle rotationHandle = null; AddStep("retrieve rotation handle", () => rotationHandle = this.ChildrenOfType().First()); AddAssert("rotation handle hidden", () => rotationHandle.Alpha == 0); AddStep("hover over closest scale handle", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single(s => s.Anchor == rotationHandle.Anchor)); }); AddUntilStep("rotation handle shown", () => rotationHandle.Alpha == 1); AddStep("hold scale handle", () => InputManager.PressButton(MouseButton.Left)); AddUntilStep("rotation handle hidden", () => rotationHandle.Alpha == 0); int i; ScheduledDelegate mouseMove = null; AddStep("start dragging", () => { i = 0; mouseMove = Scheduler.AddDelayed(() => { InputManager.MoveMouseTo(selectionBox.ScreenSpaceDrawQuad.TopLeft + Vector2.One * (5 * ++i)); }, 100, true); }); AddAssert("rotation handle still hidden", () => rotationHandle.Alpha == 0); AddStep("end dragging", () => mouseMove.Cancel()); AddAssert("rotation handle still hidden", () => rotationHandle.Alpha == 0); AddStep("unhold left", () => InputManager.ReleaseButton(MouseButton.Left)); AddUntilStep("rotation handle shown", () => rotationHandle.Alpha == 1); AddStep("move mouse away", () => InputManager.MoveMouseTo(selectionBox, new Vector2(20))); AddUntilStep("rotation handle hidden", () => rotationHandle.Alpha == 0); } /// /// Tests that hovering over two handles instantaneously from one to another does not crash or cause issues to the visibility state. /// [Test] public void TestHoverOverTwoHandlesInstantaneously() { AddStep("hover over top-left scale handle", () => InputManager.MoveMouseTo(this.ChildrenOfType().Single(s => s.Anchor == Anchor.TopLeft))); AddStep("hover over top-right scale handle", () => InputManager.MoveMouseTo(this.ChildrenOfType().Single(s => s.Anchor == Anchor.TopRight))); AddUntilStep("top-left rotation handle hidden", () => this.ChildrenOfType().Single(r => r.Anchor == Anchor.TopLeft).Alpha == 0); AddUntilStep("top-right rotation handle shown", () => this.ChildrenOfType().Single(r => r.Anchor == Anchor.TopRight).Alpha == 1); } } }