// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Textures; using System.Linq; namespace osu.Game.Storyboards.Drawables { public class StoryboardAnimation : TextureAnimation, IFlippable { public AnimationDefinition Definition { get; private set; } protected override bool ShouldBeAlive => Definition.HasCommands && base.ShouldBeAlive; public override bool RemoveWhenNotAlive => !Definition.HasCommands || base.RemoveWhenNotAlive; public bool FlipH { get; set; } public bool FlipV { get; set; } protected override Vector2 DrawScale => new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y); public override Anchor Origin { get { var origin = base.Origin; if (FlipH) { if (origin.HasFlag(Anchor.x0)) origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); else if (origin.HasFlag(Anchor.x2)) origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); } if (FlipV) { if (origin.HasFlag(Anchor.y0)) origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); else if (origin.HasFlag(Anchor.y2)) origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); } return origin; } } public override bool IsPresent => !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent; public StoryboardAnimation(AnimationDefinition definition) { Definition = definition; Origin = definition.Origin; Position = definition.InitialPosition; Repeat = definition.LoopType == AnimationLoopType.LoopForever; if (definition.HasCommands) { LifetimeStart = definition.StartTime; LifetimeEnd = definition.EndTime; } } [BackgroundDependencyLoader] private void load(OsuGameBase game, TextureStore textureStore) { for (var frame = 0; frame < Definition.FrameCount; frame++) { var framePath = Definition.Path.Replace(".", frame + "."); var path = game.Beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename == framePath)?.FileInfo.StoragePath; if (path == null) continue; var texture = textureStore.Get(path); AddFrame(texture, Definition.FrameDelay); } Definition.ApplyTransforms(this); } } }