// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using osu.Framework.Bindables; using osu.Game.IO; namespace osu.Game.Database { /// /// Represents a model manager that publishes events when s are added or removed. /// /// The model type. public interface IModelManager : IModelImporter where TModel : class { /// /// A bindable which contains a weak reference to the last item that was updated. /// This is not thread-safe and should be scheduled locally if consumed from a drawable component. /// IBindable> ItemUpdated { get; } /// /// A bindable which contains a weak reference to the last item that was removed. /// This is not thread-safe and should be scheduled locally if consumed from a drawable component. /// IBindable> ItemRemoved { get; } /// /// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future. /// Task ImportFromStableAsync(StableStorage stableStorage); /// /// Exports an item to a legacy (.zip based) package. /// /// The item to export. void Export(TModel item); /// /// Exports an item to the given output stream. /// /// The item to export. /// The output stream to export to. void ExportModelTo(TModel model, Stream outputStream); /// /// Perform an update of the specified item. /// TODO: Support file additions/removals. /// /// The item to update. void Update(TModel item); /// /// Delete an item from the manager. /// Is a no-op for already deleted items. /// /// The item to delete. /// false if no operation was performed bool Delete(TModel item); /// /// Delete multiple items. /// This will post notifications tracking progress. /// void Delete(List items, bool silent = false); /// /// Restore multiple items that were previously deleted. /// This will post notifications tracking progress. /// void Undelete(List items, bool silent = false); /// /// Restore an item that was previously deleted. Is a no-op if the item is not in a deleted state, or has its protected flag set. /// /// The item to restore void Undelete(TModel item); /// /// Checks whether a given is already available in the local store. /// /// The whose existence needs to be checked. /// Whether the exists. bool IsAvailableLocally(TModel model); } }