// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; namespace osu.Game.Rulesets.Difficulty { public abstract class PerformanceCalculator { protected readonly DifficultyAttributes Attributes; protected readonly Ruleset Ruleset; protected readonly IBeatmap Beatmap; protected readonly ScoreInfo Score; protected double TimeRate { get; private set; } = 1; protected PerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score) { Ruleset = ruleset; Score = score; Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, score.Mods); Attributes = ruleset.CreateDifficultyCalculator(beatmap).Calculate(score.Mods); ApplyMods(score.Mods); } protected virtual void ApplyMods(Mod[] mods) { var clock = new StopwatchClock(); mods.OfType().ForEach(m => m.ApplyToClock(clock)); TimeRate = clock.Rate; } public abstract double Calculate(Dictionary categoryDifficulty = null); } }