// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Screens; namespace osu.Game.Screens.Multi { public class MultiplayerSubScreenStack : OsuScreenStack { protected override void ScreenChanged(IScreen prev, IScreen next) { base.ScreenChanged(prev, next); // because this is a screen stack within a screen stack, let's manually handle disabled changes to simplify things. var osuScreen = ((OsuScreen)next); bool disallowChanges = osuScreen.DisallowExternalBeatmapRulesetChanges; osuScreen.Beatmap.Disabled = disallowChanges; osuScreen.Ruleset.Disabled = disallowChanges; osuScreen.Mods.Disabled = disallowChanges; } } }