// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Extensions; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Online.API.Requests.Responses; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; using osuTK; namespace osu.Game.Overlays.BeatmapSet { public partial class BeatmapPicker : Container { private const float tile_icon_padding = 7; private const float tile_spacing = 2; private readonly OsuSpriteText version, starRating, starRatingText; private readonly LinkFlowContainer guestMapperContainer; private readonly FillFlowContainer starRatingContainer; private readonly Statistic plays, favourites; public readonly DifficultiesContainer Difficulties; public readonly Bindable Beatmap = new Bindable(); private APIBeatmapSet? beatmapSet; public APIBeatmapSet? BeatmapSet { get => beatmapSet; set { if (value == beatmapSet) return; beatmapSet = value; updateDisplay(); } } public BeatmapPicker() { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Children = new Drawable[] { new FillFlowContainer { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Direction = FillDirection.Vertical, Children = new Drawable[] { Difficulties = new DifficultiesContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Margin = new MarginPadding { Left = -(tile_icon_padding + tile_spacing / 2), Bottom = 10 }, OnLostHover = () => { showBeatmap(Beatmap.Value); starRatingContainer.FadeOut(100); }, }, new FillFlowContainer { AutoSizeAxes = Axes.Both, Spacing = new Vector2(5f), Children = new Drawable[] { version = new OsuSpriteText { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Font = OsuFont.GetFont(size: 17, weight: FontWeight.Bold) }, guestMapperContainer = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 15)) { AutoSizeAxes = Axes.Both, Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, }, starRatingContainer = new FillFlowContainer { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Alpha = 0, Direction = FillDirection.Horizontal, Spacing = new Vector2(2f, 0), Margin = new MarginPadding { Bottom = 1 }, Children = new[] { starRatingText = new OsuSpriteText { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Font = OsuFont.GetFont(size: 11, weight: FontWeight.Bold), Text = BeatmapsetsStrings.ShowStatsStars, }, starRating = new OsuSpriteText { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Font = OsuFont.GetFont(size: 11, weight: FontWeight.Bold), Text = string.Empty, }, } }, }, }, new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Spacing = new Vector2(10f), Margin = new MarginPadding { Top = 5 }, Children = new[] { plays = new Statistic(FontAwesome.Solid.PlayCircle), favourites = new Statistic(FontAwesome.Solid.Heart), }, }, }, }, }; Beatmap.ValueChanged += b => { showBeatmap(b.NewValue); updateDifficultyButtons(); }; } [Resolved] private IBindable ruleset { get; set; } = null!; [BackgroundDependencyLoader] private void load(OsuColour colours) { starRating.Colour = colours.Yellow; starRatingText.Colour = colours.Yellow; updateDisplay(); } protected override void LoadComplete() { base.LoadComplete(); ruleset.ValueChanged += _ => updateDisplay(); // done here so everything can bind in intialization and get the first trigger Beatmap.TriggerChange(); } private void updateDisplay() { Difficulties.Clear(); if (BeatmapSet != null) { Difficulties.ChildrenEnumerable = BeatmapSet.Beatmaps.Concat(BeatmapSet.Converts ?? Array.Empty()) .Where(b => b.Ruleset.MatchesOnlineID(ruleset.Value)) .OrderBy(b => !b.Convert) .ThenBy(b => b.StarRating) .Select(b => new DifficultySelectorButton(b, b.Convert ? new RulesetInfo { OnlineID = 0 } : null) { State = DifficultySelectorState.NotSelected, OnHovered = beatmap => { showBeatmap(beatmap); starRating.Text = beatmap.StarRating.ToLocalisableString(@"0.##"); starRatingContainer.FadeIn(100); }, OnClicked = beatmap => { Beatmap.Value = beatmap; }, }); } starRatingContainer.FadeOut(100); // If a selection is already made, try and maintain it. if (Beatmap.Value != null) Beatmap.Value = Difficulties.FirstOrDefault(b => b.Beatmap.OnlineID == Beatmap.Value.OnlineID)?.Beatmap; // Else just choose the first available difficulty for now. Beatmap.Value ??= Difficulties.FirstOrDefault()?.Beatmap; plays.Value = BeatmapSet?.PlayCount ?? 0; favourites.Value = BeatmapSet?.FavouriteCount ?? 0; updateDifficultyButtons(); } private void showBeatmap(APIBeatmap? beatmapInfo) { guestMapperContainer.Clear(); if (beatmapInfo?.AuthorID != beatmapSet?.AuthorID) { APIUser? user = BeatmapSet?.RelatedUsers?.SingleOrDefault(u => u.OnlineID == beatmapInfo?.AuthorID); if (user != null) getGuestMapper(user); } version.Text = beatmapInfo?.DifficultyName ?? string.Empty; } private void getGuestMapper(APIUser user) { guestMapperContainer.With(d => { d.AddText("mapped by "); d.AddUserLink(user); }); } private void updateDifficultyButtons() { Difficulties.Children.ToList().ForEach(diff => diff.State = diff.Beatmap == Beatmap.Value ? DifficultySelectorState.Selected : DifficultySelectorState.NotSelected); } public partial class DifficultiesContainer : FillFlowContainer { public Action? OnLostHover; protected override void OnHoverLost(HoverLostEvent e) { base.OnHoverLost(e); OnLostHover?.Invoke(); } } public partial class DifficultySelectorButton : OsuClickableContainer, IStateful { private const float transition_duration = 100; private const float size = 54; private const float background_size = size - 2; private readonly Container background; private readonly Box backgroundBox; private readonly DifficultyIcon icon; public readonly APIBeatmap Beatmap; public Action? OnHovered; public Action? OnClicked; public event Action? StateChanged; private DifficultySelectorState state; public DifficultySelectorState State { get => state; set { if (value == state) return; state = value; StateChanged?.Invoke(State); if (value == DifficultySelectorState.Selected) fadeIn(); else fadeOut(); } } public DifficultySelectorButton(APIBeatmap beatmapInfo, IRulesetInfo? ruleset) { Beatmap = beatmapInfo; Size = new Vector2(size); Margin = new MarginPadding { Horizontal = tile_spacing / 2 }; Children = new Drawable[] { background = new Container { Size = new Vector2(background_size), Masking = true, CornerRadius = 4, Child = backgroundBox = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f } }, icon = new DifficultyIcon(beatmapInfo, ruleset) { ShowTooltip = false, Current = { Value = new StarDifficulty(beatmapInfo.StarRating, 0) }, Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(size - tile_icon_padding * 2), Margin = new MarginPadding { Bottom = 1 }, }, }; } protected override bool OnHover(HoverEvent e) { fadeIn(); OnHovered?.Invoke(Beatmap); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { if (State == DifficultySelectorState.NotSelected) fadeOut(); base.OnHoverLost(e); } protected override bool OnClick(ClickEvent e) { OnClicked?.Invoke(Beatmap); return base.OnClick(e); } private void fadeIn() { background.FadeIn(transition_duration); icon.FadeIn(transition_duration); } private void fadeOut() { background.FadeOut(); icon.FadeTo(0.7f, transition_duration); } [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { backgroundBox.Colour = colourProvider.Background6; } } private partial class Statistic : FillFlowContainer { private readonly OsuSpriteText text; private int value; public int Value { get => value; set { this.value = value; text.Text = Value.ToLocalisableString(@"N0"); } } public Statistic(IconUsage icon) { AutoSizeAxes = Axes.Both; Direction = FillDirection.Horizontal; Spacing = new Vector2(2f); Children = new Drawable[] { new SpriteIcon { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Icon = icon, Shadow = true, Size = new Vector2(12), }, text = new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold, italics: true), }, }; } } public enum DifficultySelectorState { Selected, NotSelected, } } }