// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;

namespace osu.Game.Tests.Visual.Editing
{
    [TestFixture]
    public class TestSceneSetupScreen : EditorClockTestScene
    {
        [Cached(typeof(EditorBeatmap))]
        [Cached(typeof(IBeatSnapProvider))]
        private readonly EditorBeatmap editorBeatmap;

        public TestSceneSetupScreen()
        {
            editorBeatmap = new EditorBeatmap(new OsuBeatmap());
        }

        [BackgroundDependencyLoader]
        private void load()
        {
            Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
            Child = new SetupScreen();
        }
    }
}