// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System.Linq;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK.Input;

namespace osu.Game.Screens.Edit.Components
{
    public class PlaybackControl : BottomBarContainer
    {
        private IconButton playButton;

        [Resolved]
        private EditorClock editorClock { get; set; }

        private readonly BindableNumber<double> tempo = new BindableDouble(1);

        [BackgroundDependencyLoader]
        private void load()
        {
            Children = new Drawable[]
            {
                playButton = new IconButton
                {
                    Anchor = Anchor.CentreLeft,
                    Origin = Anchor.CentreLeft,
                    Scale = new Vector2(1.4f),
                    IconScale = new Vector2(1.4f),
                    Icon = FontAwesome.Regular.PlayCircle,
                    Action = togglePause,
                },
                new OsuSpriteText
                {
                    Origin = Anchor.BottomLeft,
                    Text = "Playback speed",
                    RelativePositionAxes = Axes.Y,
                    Y = 0.5f,
                    Padding = new MarginPadding { Left = 45 }
                },
                new Container
                {
                    Anchor = Anchor.BottomLeft,
                    Origin = Anchor.BottomLeft,
                    RelativeSizeAxes = Axes.Both,
                    Height = 0.5f,
                    Padding = new MarginPadding { Left = 45 },
                    Child = new PlaybackTabControl { Current = tempo },
                }
            };

            Track?.AddAdjustment(AdjustableProperty.Tempo, tempo);
        }

        protected override void Dispose(bool isDisposing)
        {
            Track?.RemoveAdjustment(AdjustableProperty.Tempo, tempo);

            base.Dispose(isDisposing);
        }

        protected override bool OnKeyDown(KeyDownEvent e)
        {
            switch (e.Key)
            {
                case Key.Space:
                    togglePause();
                    return true;
            }

            return base.OnKeyDown(e);
        }

        private void togglePause()
        {
            if (editorClock.IsRunning)
                editorClock.Stop();
            else
                editorClock.Start();
        }

        protected override void Update()
        {
            base.Update();

            playButton.Icon = editorClock.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
        }

        private class PlaybackTabControl : OsuTabControl<double>
        {
            private static readonly double[] tempo_values = { 0.5, 0.75, 1 };

            protected override TabItem<double> CreateTabItem(double value) => new PlaybackTabItem(value);

            protected override Dropdown<double> CreateDropdown() => null;

            public PlaybackTabControl()
            {
                RelativeSizeAxes = Axes.Both;
                TabContainer.Spacing = Vector2.Zero;

                tempo_values.ForEach(AddItem);

                Current.Value = tempo_values.Last();
            }

            public class PlaybackTabItem : TabItem<double>
            {
                private const float fade_duration = 200;

                private readonly OsuSpriteText text;
                private readonly OsuSpriteText textBold;

                public PlaybackTabItem(double value)
                    : base(value)
                {
                    RelativeSizeAxes = Axes.Both;

                    Width = 1f / tempo_values.Length;

                    Children = new Drawable[]
                    {
                        text = new OsuSpriteText
                        {
                            Origin = Anchor.TopCentre,
                            Anchor = Anchor.TopCentre,
                            Text = $"{value:0%}",
                            Font = OsuFont.GetFont(size: 14)
                        },
                        textBold = new OsuSpriteText
                        {
                            Origin = Anchor.TopCentre,
                            Anchor = Anchor.TopCentre,
                            Text = $"{value:0%}",
                            Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
                            Alpha = 0,
                        },
                    };
                }

                private Color4 hoveredColour;
                private Color4 normalColour;

                [BackgroundDependencyLoader]
                private void load(OsuColour colours)
                {
                    text.Colour = normalColour = colours.YellowDarker;
                    textBold.Colour = hoveredColour = colours.Yellow;
                }

                protected override bool OnHover(HoverEvent e)
                {
                    updateState();
                    return true;
                }

                protected override void OnHoverLost(HoverLostEvent e) => updateState();
                protected override void OnActivated() => updateState();
                protected override void OnDeactivated() => updateState();

                private void updateState()
                {
                    text.FadeColour(Active.Value || IsHovered ? hoveredColour : normalColour, fade_duration, Easing.OutQuint);
                    text.FadeTo(Active.Value ? 0 : 1, fade_duration, Easing.OutQuint);
                    textBold.FadeTo(Active.Value ? 1 : 0, fade_duration, Easing.OutQuint);
                }
            }
        }
    }
}