// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Screens; using osu.Game.Screens; using osu.Game.Screens.Menu; using osuTK; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Menus { [TestFixture] public abstract class IntroTestScene : OsuTestScene { [Cached] private OsuLogo logo; protected IntroTestScene() { OsuScreenStack introStack = null; Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Depth = float.MaxValue, Colour = Color4.Black, }, logo = new OsuLogo { Alpha = 0, RelativePositionAxes = Axes.Both, Depth = float.MinValue, Position = new Vector2(0.5f), } }; AddStep("restart sequence", () => { logo.FinishTransforms(); logo.IsTracking = false; introStack?.Expire(); Add(introStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both, }); introStack.Push(CreateScreen()); }); AddUntilStep("wait for menu", () => introStack.CurrentScreen is MainMenu); } protected abstract IScreen CreateScreen(); } }