// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osuTK; using osuTK.Graphics; namespace osu.Game.Graphics.Sprites { public class GlowingSpriteText : Container { private readonly OsuSpriteText spriteText, glowingText; private string text = string.Empty; public string Text { get => text; set { text = value; spriteText.Text = text; glowingText.Text = text; } } private FontUsage font = OsuFont.Default.With(fixedWidth: true); public FontUsage Font { get => font; set { font = value.With(fixedWidth: true); spriteText.Font = font; glowingText.Font = font; } } private Vector2 textSize; public Vector2 TextSize { get => textSize; set { textSize = value; spriteText.Size = textSize; glowingText.Size = textSize; } } public ColourInfo TextColour { get => spriteText.Colour; set => spriteText.Colour = value; } public ColourInfo GlowColour { get => glowingText.Colour; set => glowingText.Colour = value; } public GlowingSpriteText() { AutoSizeAxes = Axes.Both; Children = new Drawable[] { new BufferedContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, BlurSigma = new Vector2(4), CacheDrawnFrameBuffer = true, RelativeSizeAxes = Axes.Both, Blending = BlendingMode.Additive, Size = new Vector2(3f), Children = new[] { glowingText = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = font, Text = text, Shadow = false, }, }, }, spriteText = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = font, Text = text, Shadow = false, }, }; } } }