// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Textures; using osu.Framework.Localisation; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Overlays.Settings; using osu.Game.Rulesets; using osu.Game.Screens; using osu.Game.Screens.Menu; using osu.Game.Screens.Select; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Overlays.FirstRunSetup { public class ScreenUIScale : FirstRunSetupScreen { [BackgroundDependencyLoader] private void load(OsuConfigManager config) { Content.Children = new Drawable[] { new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 24)) { Text = FirstRunSetupOverlayStrings.UIScaleDescription, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y }, new SettingsSlider { LabelText = GraphicsSettingsStrings.UIScaling, Current = config.GetBindable(OsuSetting.UIScale), KeyboardStep = 0.01f, }, new InverseScalingDrawSizePreservingFillContainer { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, RelativeSizeAxes = Axes.None, Size = new Vector2(960, 960 / 16f * 9 / 2), Children = new Drawable[] { new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { new Drawable[] { new SampleScreenContainer(new PinnedMainMenu()), new SampleScreenContainer(new NestedSongSelect()), }, // TODO: add more screens here in the future (gameplay / results) // requires a bit more consideration to isolate their behaviour from the "parent" game. } } } } }; } private class InverseScalingDrawSizePreservingFillContainer : ScalingContainer.ScalingDrawSizePreservingFillContainer { private Vector2 initialSize; public InverseScalingDrawSizePreservingFillContainer() : base(true) { } protected override void LoadComplete() { base.LoadComplete(); initialSize = Size; } protected override void Update() { Size = initialSize / CurrentScale; } } private class NestedSongSelect : PlaySongSelect { protected override bool ControlGlobalMusic => false; } private class PinnedMainMenu : MainMenu { public override void OnEntering(ScreenTransitionEvent e) { base.OnEntering(e); Buttons.ReturnToTopOnIdle = false; Buttons.State = ButtonSystemState.TopLevel; } } private class UIScaleSlider : OsuSliderBar { public override LocalisableString TooltipText => base.TooltipText + "x"; } private class SampleScreenContainer : CompositeDrawable { // Minimal isolation from main game. [Cached] [Cached(typeof(IBindable))] protected readonly Bindable Ruleset = new Bindable(); [Cached] [Cached(typeof(IBindable))] protected Bindable Beatmap { get; private set; } = new Bindable(); public override bool HandlePositionalInput => false; public override bool HandleNonPositionalInput => false; public override bool PropagatePositionalInputSubTree => false; public override bool PropagateNonPositionalInputSubTree => false; [BackgroundDependencyLoader] private void load(AudioManager audio, TextureStore textures, RulesetStore rulesets) { Beatmap.Value = new DummyWorkingBeatmap(audio, textures); Beatmap.Value.LoadTrack(); Ruleset.Value = rulesets.AvailableRulesets.First(); } public SampleScreenContainer(Screen screen) { OsuScreenStack stack; RelativeSizeAxes = Axes.Both; OsuLogo logo; Padding = new MarginPadding(5); InternalChildren = new Drawable[] { new DependencyProvidingContainer { CachedDependencies = new (Type, object)[] { (typeof(OsuLogo), logo = new OsuLogo { RelativePositionAxes = Axes.Both, Position = new Vector2(0.5f), }) }, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new ScalingContainer.ScalingDrawSizePreservingFillContainer(true) { Masking = true, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { stack = new OsuScreenStack(), logo }, }, } }, }; stack.Push(screen); } } } }