// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { public class DrawableRimHit : DrawableHit { public override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim }; public DrawableRimHit(Hit hit) : base(hit) { MainPiece.Add(new RimHitSymbolPiece()); } [BackgroundDependencyLoader] private void load(OsuColour colours) { MainPiece.AccentColour = colours.BlueDarker; } } public class DrawableFlyingRimHit : DrawableRimHit { protected override void CheckForResult(bool userTriggered, double timeOffset) { ApplyResult(r => r.Type = HitResult.Good); } public DrawableFlyingRimHit(double time, bool isStrong = false) : base(new Hit { StartTime = time, IsStrong = isStrong }) { HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); } } }