// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Utils; using osu.Game.Online.API; using osu.Game.Online.Spectator; using osu.Game.Replays.Legacy; using osu.Game.Scoring; namespace osu.Game.Tests.Visual.Spectator { public class TestSpectatorClient : SpectatorClient { public override IBindable IsConnected { get; } = new Bindable(true); private readonly Dictionary userBeatmapDictionary = new Dictionary(); [Resolved] private IAPIProvider api { get; set; } = null!; /// /// Starts play for an arbitrary user. /// /// The user to start play for. /// The playing beatmap id. public void StartPlay(int userId, int beatmapId) { userBeatmapDictionary[userId] = beatmapId; sendPlayingState(userId); } /// /// Ends play for an arbitrary user. /// /// The user to end play for. public void EndPlay(int userId) { if (!PlayingUsers.Contains(userId)) return; ((ISpectatorClient)this).UserFinishedPlaying(userId, new SpectatorState { BeatmapID = userBeatmapDictionary[userId], RulesetID = 0, }); } /// /// Sends frames for an arbitrary user. /// /// The user to send frames for. /// The frame index. /// The number of frames to send. public void SendFrames(int userId, int index, int count) { var frames = new List(); for (int i = index; i < index + count; i++) { var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1; frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState)); } var bundle = new FrameDataBundle(new ScoreInfo { Combo = index + count }, frames); ((ISpectatorClient)this).UserSentFrames(userId, bundle); } protected override Task BeginPlayingInternal(SpectatorState state) { // Track the local user's playing beatmap ID. Debug.Assert(state.BeatmapID != null); userBeatmapDictionary[api.LocalUser.Value.Id] = state.BeatmapID.Value; return ((ISpectatorClient)this).UserBeganPlaying(api.LocalUser.Value.Id, state); } protected override Task SendFramesInternal(FrameDataBundle data) => ((ISpectatorClient)this).UserSentFrames(api.LocalUser.Value.Id, data); protected override Task EndPlayingInternal(SpectatorState state) => ((ISpectatorClient)this).UserFinishedPlaying(api.LocalUser.Value.Id, state); protected override Task WatchUserInternal(int userId) { // When newly watching a user, the server sends the playing state immediately. if (PlayingUsers.Contains(userId)) sendPlayingState(userId); return Task.CompletedTask; } protected override Task StopWatchingUserInternal(int userId) => Task.CompletedTask; private void sendPlayingState(int userId) { ((ISpectatorClient)this).UserBeganPlaying(userId, new SpectatorState { BeatmapID = userBeatmapDictionary[userId], RulesetID = 0, }); } } }