// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osuTK; namespace osu.Game.Rulesets.Osu.Mods { internal class OsuModTransform : Mod, IApplicableToDrawableHitObjects { public override string Name => "Transform"; public override string Acronym => "TR"; public override FontAwesome Icon => FontAwesome.fa_arrows; public override ModType Type => ModType.Fun; public override string Description => "Everything rotates. EVERYTHING."; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle) }; private float theta; public void ApplyToDrawableHitObjects(IEnumerable drawables) { foreach (var drawable in drawables) { var hitObject = (OsuHitObject) drawable.HitObject; float appearDistance = (float)(hitObject.TimePreempt - hitObject.TimeFadeIn) / 2; Vector2 originalPosition = drawable.Position; Vector2 appearOffset = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appearDistance; //the - 1 and + 1 prevents the hit objects to appear in the wrong position. double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1; double moveDuration = hitObject.TimePreempt + 1; using (drawable.BeginAbsoluteSequence(appearTime, true)) { drawable .MoveToOffset(appearOffset) .MoveTo(originalPosition, moveDuration, Easing.InOutSine); } theta += (float) hitObject.TimeFadeIn / 1000; } } } }