// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Platform; using osu.Game.IPC; using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Tests.Resources; using SharpCompress.Archives.Zip; namespace osu.Game.Tests.Beatmaps.IO { [TestFixture] public class ImportBeatmapTest { [Test] public void TestImportWhenClosed() { //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenClosed")) { try { LoadOszIntoOsu(loadOsu(host)); } finally { host.Exit(); } } } [Test] public void TestImportThenDelete() { //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDelete")) { try { var osu = loadOsu(host); var imported = LoadOszIntoOsu(osu); deleteBeatmapSet(imported, osu); } finally { host.Exit(); } } } [Test] public void TestImportThenImport() { //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImport")) { try { var osu = loadOsu(host); var imported = LoadOszIntoOsu(osu); var importedSecondTime = LoadOszIntoOsu(osu); // check the newly "imported" beatmap is actually just the restored previous import. since it matches hash. Assert.IsTrue(imported.ID == importedSecondTime.ID); Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID); var manager = osu.Dependencies.Get(); Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count); Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count); } finally { host.Exit(); } } } [Test] public void TestRollbackOnFailure() { //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestRollbackOnFailure")) { try { var osu = loadOsu(host); var manager = osu.Dependencies.Get(); int fireCount = 0; // ReSharper disable once AccessToModifiedClosure manager.ItemAdded += (_, __) => fireCount++; manager.ItemRemoved += _ => fireCount++; var imported = LoadOszIntoOsu(osu); Assert.AreEqual(0, fireCount -= 1); imported.Hash += "-changed"; manager.Update(imported); Assert.AreEqual(0, fireCount -= 2); var breakTemp = TestResources.GetTestBeatmapForImport(); MemoryStream brokenOsu = new MemoryStream(new byte[] { 1, 3, 3, 7 }); MemoryStream brokenOsz = new MemoryStream(File.ReadAllBytes(breakTemp)); File.Delete(breakTemp); using (var outStream = File.Open(breakTemp, FileMode.CreateNew)) using (var zip = ZipArchive.Open(brokenOsz)) { zip.AddEntry("broken.osu", brokenOsu, false); zip.SaveTo(outStream, SharpCompress.Common.CompressionType.Deflate); } Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count); Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count); Assert.AreEqual(12, manager.QueryBeatmaps(_ => true).ToList().Count); // this will trigger purging of the existing beatmap (online set id match) but should rollback due to broken osu. manager.Import(breakTemp); // no events should be fired in the case of a rollback. Assert.AreEqual(0, fireCount); Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count); Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count); Assert.AreEqual(12, manager.QueryBeatmaps(_ => true).ToList().Count); } finally { host.Exit(); } } } [Test] public void TestImportThenImportDifferentHash() { //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImportDifferentHash")) { try { var osu = loadOsu(host); var manager = osu.Dependencies.Get(); var imported = LoadOszIntoOsu(osu); imported.Hash += "-changed"; manager.Update(imported); var importedSecondTime = LoadOszIntoOsu(osu); Assert.IsTrue(imported.ID != importedSecondTime.ID); Assert.IsTrue(imported.Beatmaps.First().ID < importedSecondTime.Beatmaps.First().ID); // only one beatmap will exist as the online set ID matched, causing purging of the first import. Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count); Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count); } finally { host.Exit(); } } } [Test] public void TestImportThenDeleteThenImport() { //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDeleteThenImport")) { try { var osu = loadOsu(host); var imported = LoadOszIntoOsu(osu); deleteBeatmapSet(imported, osu); var importedSecondTime = LoadOszIntoOsu(osu); // check the newly "imported" beatmap is actually just the restored previous import. since it matches hash. Assert.IsTrue(imported.ID == importedSecondTime.ID); Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID); } finally { host.Exit(); } } } [TestCase(true)] [TestCase(false)] public void TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set) { //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"TestImportThenDeleteThenImport-{set}")) { try { var osu = loadOsu(host); var imported = LoadOszIntoOsu(osu); if (set) imported.OnlineBeatmapSetID = 1234; else imported.Beatmaps.First().OnlineBeatmapID = 1234; osu.Dependencies.Get().Update(imported); deleteBeatmapSet(imported, osu); var importedSecondTime = LoadOszIntoOsu(osu); // check the newly "imported" beatmap has been reimported due to mismatch (even though hashes matched) Assert.IsTrue(imported.ID != importedSecondTime.ID); Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID); } finally { host.Exit(); } } } [Test] [NonParallelizable] [Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")] public void TestImportOverIPC() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost("host", true)) using (HeadlessGameHost client = new CleanRunHeadlessGameHost("client", true)) { try { Assert.IsTrue(host.IsPrimaryInstance); Assert.IsFalse(client.IsPrimaryInstance); var osu = loadOsu(host); var temp = TestResources.GetTestBeatmapForImport(); var importer = new ArchiveImportIPCChannel(client); if (!importer.ImportAsync(temp).Wait(10000)) Assert.Fail(@"IPC took too long to send"); ensureLoaded(osu); waitForOrAssert(() => !File.Exists(temp), "Temporary still exists after IPC import", 5000); } finally { host.Exit(); } } } [Test] public void TestImportWhenFileOpen() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenFileOpen")) { try { var osu = loadOsu(host); var temp = TestResources.GetTestBeatmapForImport(); using (File.OpenRead(temp)) osu.Dependencies.Get().Import(temp); ensureLoaded(osu); File.Delete(temp); Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't"); } finally { host.Exit(); } } } public static BeatmapSetInfo LoadOszIntoOsu(OsuGameBase osu, string path = null) { var temp = path ?? TestResources.GetTestBeatmapForImport(); var manager = osu.Dependencies.Get(); manager.Import(temp); var imported = manager.GetAllUsableBeatmapSets(); ensureLoaded(osu); waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000); return imported.LastOrDefault(); } private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu) { var manager = osu.Dependencies.Get(); manager.Delete(imported); Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 0); Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count); Assert.IsTrue(manager.QueryBeatmapSets(_ => true).First().DeletePending); } private OsuGameBase loadOsu(GameHost host) { var osu = new OsuGameBase(); Task.Run(() => host.Run(osu)); waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time"); return osu; } private static void ensureLoaded(OsuGameBase osu, int timeout = 60000) { IEnumerable resultSets = null; var store = osu.Dependencies.Get(); waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any(), @"BeatmapSet did not import to the database in allocated time.", timeout); //ensure we were stored to beatmap database backing... Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1)."); IEnumerable queryBeatmaps() => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0); IEnumerable queryBeatmapSets() => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526); //if we don't re-check here, the set will be inserted but the beatmaps won't be present yet. waitForOrAssert(() => queryBeatmaps().Count() == 12, @"Beatmaps did not import to the database in allocated time", timeout); waitForOrAssert(() => queryBeatmapSets().Count() == 1, @"BeatmapSet did not import to the database in allocated time", timeout); int countBeatmapSetBeatmaps = 0; int countBeatmaps = 0; waitForOrAssert(() => (countBeatmapSetBeatmaps = queryBeatmapSets().First().Beatmaps.Count) == (countBeatmaps = queryBeatmaps().Count()), $@"Incorrect database beatmap count post-import ({countBeatmaps} but should be {countBeatmapSetBeatmaps}).", timeout); var set = queryBeatmapSets().First(); foreach (BeatmapInfo b in set.Beatmaps) Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineBeatmapID == b.OnlineBeatmapID)); Assert.IsTrue(set.Beatmaps.Count > 0); var beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap; Assert.IsTrue(beatmap?.HitObjects.Any() == true); beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 1))?.Beatmap; Assert.IsTrue(beatmap?.HitObjects.Any() == true); beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 2))?.Beatmap; Assert.IsTrue(beatmap?.HitObjects.Any() == true); beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap; Assert.IsTrue(beatmap?.HitObjects.Any() == true); } private static void waitForOrAssert(Func result, string failureMessage, int timeout = 60000) { Task task = Task.Run(() => { while (!result()) Thread.Sleep(200); }); Assert.IsTrue(task.Wait(timeout), failureMessage); } } }