// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Configuration; using osu.Game.Localisation.SkinComponents; using osu.Game.Overlays.Settings; using osu.Game.Skinning; using osu.Game.Users.Drawables; using osuTK; namespace osu.Game.Screens.Play.HUD { public partial class PlayerAvatar : CompositeDrawable, ISerialisableDrawable { [SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription), SettingControlType = typeof(SettingsPercentageSlider))] public new BindableFloat CornerRadius { get; } = new BindableFloat(0.25f) { MinValue = 0, MaxValue = 0.5f, Precision = 0.01f }; private readonly UpdateableAvatar avatar; private const float default_size = 80f; public PlayerAvatar() { Size = new Vector2(default_size); InternalChild = avatar = new UpdateableAvatar(isInteractive: false) { RelativeSizeAxes = Axes.Both, Masking = true }; } [BackgroundDependencyLoader] private void load(GameplayState gameplayState) { avatar.User = gameplayState.Score.ScoreInfo.User; } protected override void LoadComplete() { base.LoadComplete(); CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue * default_size, true); } public bool UsesFixedAnchor { get; set; } } }