// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Framework.Timing; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Configuration; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Edit; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Screens.Edit; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Mania.Tests.Editor { public class TestSceneManiaBeatSnapGrid : EditorClockTestScene { [Cached(typeof(IScrollingInfo))] private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo(); [Cached(typeof(EditorBeatmap))] private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition())); private readonly ManiaBeatSnapGrid beatSnapGrid; public TestSceneManiaBeatSnapGrid() { editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 200 }); editorBeatmap.ControlPointInfo.Add(10000, new TimingControlPoint { BeatLength = 200 }); BeatDivisor.Value = 3; // Some sane defaults scrollingInfo.Algorithm.Algorithm = ScrollVisualisationMethod.Constant; scrollingInfo.Direction.Value = ScrollingDirection.Up; scrollingInfo.TimeRange.Value = 1000; Children = new Drawable[] { Playfield = new ManiaPlayfield(new List { new StageDefinition { Columns = 4 }, new StageDefinition { Columns = 3 } }) { Clock = new FramedClock(new StopwatchClock()) }, new TestHitObjectComposer(Playfield) { Child = beatSnapGrid = new ManiaBeatSnapGrid() } }; } protected override bool OnMouseMove(MouseMoveEvent e) { // We're providing a constant scroll algorithm. float relativePosition = Playfield.Stages[0].HitObjectContainer.ToLocalSpace(e.ScreenSpaceMousePosition).Y / Playfield.Stages[0].HitObjectContainer.DrawHeight; double timeValue = scrollingInfo.TimeRange.Value * relativePosition; beatSnapGrid.SelectionTimeRange = (timeValue, timeValue); return true; } public ManiaPlayfield Playfield { get; } } public class TestHitObjectComposer : HitObjectComposer { public override Playfield Playfield { get; } public override IEnumerable HitObjects => Enumerable.Empty(); public override bool CursorInPlacementArea => false; public TestHitObjectComposer(Playfield playfield) { Playfield = playfield; } public Drawable Child { set => InternalChild = value; } public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) { throw new System.NotImplementedException(); } public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) { throw new System.NotImplementedException(); } public override float GetBeatSnapDistanceAt(HitObject referenceObject) { throw new System.NotImplementedException(); } public override float DurationToDistance(HitObject referenceObject, double duration) { throw new System.NotImplementedException(); } public override double DistanceToDuration(HitObject referenceObject, float distance) { throw new System.NotImplementedException(); } public override double GetSnappedDurationFromDistance(HitObject referenceObject, float distance) { throw new System.NotImplementedException(); } public override float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance) { throw new System.NotImplementedException(); } } }