// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Taiko; using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Tests.Visual.UserInterface { [TestFixture] public partial class TestSceneModSwitchTiny : OsuTestScene { [Test] public void TestOsu() => createSwitchTestFor(new OsuRuleset()); [Test] public void TestTaiko() => createSwitchTestFor(new TaikoRuleset()); [Test] public void TestCatch() => createSwitchTestFor(new CatchRuleset()); [Test] public void TestMania() => createSwitchTestFor(new ManiaRuleset()); private void createSwitchTestFor(Ruleset ruleset) { AddStep("no colour scheme", () => Child = createContent(ruleset, null)); foreach (var scheme in Enum.GetValues(typeof(OverlayColourScheme)).Cast()) { AddStep($"{scheme} colour scheme", () => Child = createContent(ruleset, scheme)); } AddToggleStep("toggle active", active => this.ChildrenOfType().ForEach(s => s.Active.Value = active)); } private static Drawable createContent(Ruleset ruleset, OverlayColourScheme? colourScheme) { var switchFlow = new FillFlowContainer { RelativeSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Spacing = new Vector2(10), Padding = new MarginPadding(20), ChildrenEnumerable = ruleset.CreateAllMods() .GroupBy(mod => mod.Type) .Select(group => new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Full, Spacing = new Vector2(5), ChildrenEnumerable = group.Select(mod => new ModSwitchTiny(mod)) }) }; if (colourScheme != null) { return new DependencyProvidingContainer { RelativeSizeAxes = Axes.Both, CachedDependencies = new (Type, object)[] { (typeof(OverlayColourProvider), new OverlayColourProvider(colourScheme.Value)) }, Child = switchFlow }; } return switchFlow; } } }