// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Transforms; using osu.Framework.Input; using OpenTK; using OpenTK.Graphics; using osu.Game.Graphics; namespace osu.Game.Beatmaps.Drawables { class Panel : Container, IStateful { public const float MAX_HEIGHT = 80; public override bool RemoveWhenNotAlive => false; private Container nestedContainer; protected override Container Content => nestedContainer; protected Panel() { Height = MAX_HEIGHT; RelativeSizeAxes = Axes.X; AddInternal(nestedContainer = new Container { RelativeSizeAxes = Axes.Both, Masking = true, CornerRadius = 10, BorderColour = new Color4(221, 255, 255, 255), }); Alpha = 0; } public void SetMultiplicativeAlpha(float alpha) { nestedContainer.Alpha = alpha; } protected override void LoadComplete() { base.LoadComplete(); ApplyState(); } protected virtual void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden) { switch (state) { case PanelSelectedState.Hidden: case PanelSelectedState.NotSelected: Deselected(); break; case PanelSelectedState.Selected: Selected(); break; } if (state == PanelSelectedState.Hidden) FadeOut(300, EasingTypes.OutQuint); else FadeIn(250); } private PanelSelectedState state = PanelSelectedState.NotSelected; public PanelSelectedState State { get { return state; } set { if (state == value) return; var last = state; state = value; ApplyState(last); } } protected virtual void Selected() { nestedContainer.BorderThickness = 2.5f; nestedContainer.EdgeEffect = new EdgeEffect { Type = EdgeEffectType.Glow, Colour = new Color4(130, 204, 255, 150), Radius = 20, Roundness = 10, }; } protected virtual void Deselected() { nestedContainer.BorderThickness = 0; nestedContainer.EdgeEffect = new EdgeEffect { Type = EdgeEffectType.Shadow, Offset = new Vector2(1), Radius = 10, Colour = Color4.Black.Opacity(100), }; } protected override bool OnClick(InputState state) { State = PanelSelectedState.Selected; return true; } } enum PanelSelectedState { Hidden, NotSelected, Selected } }