// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps.Timing; using osu.Game.Database; namespace osu.Game.Modes.Taiko.Objects { public class BarLine { /// /// The start time of the control point this bar line represents. /// public double StartTime; /// /// The time to scroll in the bar line. /// public double PreEmpt; public void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) { PreEmpt = TaikoHitObject.BASE_SCROLL_TIME / difficulty.SliderMultiplier * timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / 1000; } } }