// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Modes.Taiko.Objects; namespace osu.Game.Modes.Taiko.Beatmaps { internal class TaikoBeatmapProcessor : IBeatmapProcessor { public void SetDefaults(TaikoHitObject hitObject, Beatmap beatmap) { } public void PostProcess(Beatmap beatmap) { } } }