// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; namespace osu.Game.Rulesets.Osu.Skinning.Default { public partial class GlowPiece : Container { public GlowPiece() { Anchor = Anchor.Centre; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; } [BackgroundDependencyLoader] private void load(TextureStore textures) { Child = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = textures.Get("Gameplay/osu/ring-glow"), Blending = BlendingParameters.Additive, Alpha = 0.5f }; } } }