// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Judgements { public class ManiaJudgement : Judgement { protected override int NumericResultFor(HitResult result) { switch (result) { default: return 0; case HitResult.Meh: return 50; case HitResult.Ok: return 100; case HitResult.Good: return 200; case HitResult.Great: case HitResult.Perfect: return 300; } } protected override double HealthIncreaseFor(HitResult result) { switch (result) { case HitResult.Miss: return -0.125; case HitResult.Meh: return 0.005; case HitResult.Ok: return 0.010; case HitResult.Good: return 0.035; case HitResult.Great: return 0.055; case HitResult.Perfect: return 0.065; default: return 0; } } } }