// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; using osu.Framework.Threading; using osu.Game.Beatmaps; namespace osu.Game.Online.Rooms { /// /// Represent a checksum-verifying beatmap availability tracker usable for online play screens. /// /// This differs from a regular download tracking composite as this accounts for the /// databased beatmap set's checksum, to disallow from playing with an altered version of the beatmap. /// public sealed class OnlinePlayBeatmapAvailabilityTracker : CompositeDrawable { public readonly IBindable SelectedItem = new Bindable(); // Required to allow child components to update. Can potentially be replaced with a `CompositeComponent` class if or when we make one. protected override bool RequiresChildrenUpdate => true; [Resolved] private BeatmapManager beatmapManager { get; set; } /// /// The availability state of the currently selected playlist item. /// public IBindable Availability => availability; private readonly Bindable availability = new Bindable(BeatmapAvailability.NotDownloaded()); private ScheduledDelegate progressUpdate; private BeatmapDownloadTracker downloadTracker; protected override void LoadComplete() { base.LoadComplete(); SelectedItem.BindValueChanged(item => { // the underlying playlist is regularly cleared for maintenance purposes (things which probably need to be fixed eventually). // to avoid exposing a state change when there may actually be none, ignore all nulls for now. if (item.NewValue == null) return; downloadTracker?.RemoveAndDisposeImmediately(); Debug.Assert(item.NewValue.Beatmap.Value.BeatmapSet != null); downloadTracker = new BeatmapDownloadTracker(item.NewValue.Beatmap.Value.BeatmapSet); AddInternal(downloadTracker); downloadTracker.State.BindValueChanged(_ => updateAvailability(), true); downloadTracker.Progress.BindValueChanged(_ => { if (downloadTracker.State.Value != DownloadState.Downloading) return; // incoming progress changes are going to be at a very high rate. // we don't want to flood the network with this, so rate limit how often we send progress updates. if (progressUpdate?.Completed != false) progressUpdate = Scheduler.AddDelayed(updateAvailability, progressUpdate == null ? 0 : 500); }, true); }, true); } private void updateAvailability() { if (downloadTracker == null) return; switch (downloadTracker.State.Value) { case DownloadState.NotDownloaded: availability.Value = BeatmapAvailability.NotDownloaded(); break; case DownloadState.Downloading: availability.Value = BeatmapAvailability.Downloading((float)downloadTracker.Progress.Value); break; case DownloadState.Importing: availability.Value = BeatmapAvailability.Importing(); break; case DownloadState.LocallyAvailable: bool hashMatches = checkHashValidity(); availability.Value = hashMatches ? BeatmapAvailability.LocallyAvailable() : BeatmapAvailability.NotDownloaded(); // only display a message to the user if a download seems to have just completed. if (!hashMatches && downloadTracker.Progress.Value == 1) Logger.Log("The imported beatmap set does not match the online version.", LoggingTarget.Runtime, LogLevel.Important); break; default: throw new ArgumentOutOfRangeException(); } } private bool checkHashValidity() { int onlineId = SelectedItem.Value.Beatmap.Value.OnlineID; string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash; return beatmapManager.QueryBeatmap(b => b.OnlineID == onlineId && b.MD5Hash == checksum && !b.BeatmapSet.DeletePending) != null; } } }