// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Screens; using osu.Game.Scoring; using osu.Game.Screens.Ranking; namespace osu.Game.Screens.Play { public class ReplayPlayer : Player { private readonly Score score; // Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108) protected override bool AllowFail => false; public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true) : base(allowPause, showResults) { this.score = score; } protected override void PrepareReplay() { DrawableRuleset?.SetReplayScore(score); } protected override void GotoRanking() { this.Push(CreateResults(DrawableRuleset.ReplayScore.ScoreInfo)); } protected override ResultsScreen CreateResults(ScoreInfo score) => new ResultsScreen(score, false); protected override ScoreInfo CreateScore() => score.ScoreInfo; } }