// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Screens; using osu.Game.Extensions; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Screens.Ranking; using osu.Game.Users; namespace osu.Game.Screens.OnlinePlay.Playlists { public partial class PlaylistsPlayer : RoomSubmittingPlayer { public Action Exited; protected override UserActivity InitialActivity => new UserActivity.InPlaylistGame(Beatmap.Value.BeatmapInfo, Ruleset.Value); public PlaylistsPlayer(Room room, PlaylistItem playlistItem, PlayerConfiguration configuration = null) : base(room, playlistItem, configuration) { } [BackgroundDependencyLoader] private void load(IBindable ruleset) { // Sanity checks to ensure that PlaylistsPlayer matches the settings for the current PlaylistItem if (!Beatmap.Value.BeatmapInfo.MatchesOnlineID(PlaylistItem.Beatmap)) throw new InvalidOperationException("Current Beatmap does not match PlaylistItem's Beatmap"); if (ruleset.Value.OnlineID != PlaylistItem.RulesetID) throw new InvalidOperationException("Current Ruleset does not match PlaylistItem's Ruleset"); var requiredLocalMods = PlaylistItem.RequiredMods.Select(m => m.ToMod(GameplayState.Ruleset)); if (!requiredLocalMods.All(m => Mods.Value.Any(m.Equals))) throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods"); } public override bool OnExiting(ScreenExitEvent e) { if (base.OnExiting(e)) return true; Exited?.Invoke(); return false; } protected override ResultsScreen CreateResults(ScoreInfo score) { Debug.Assert(Room.RoomID.Value != null); return new PlaylistItemUserResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem) { AllowRetry = true, ShowUserStatistics = true, }; } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); Exited = null; } } }