// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Online.Rooms; namespace osu.Game.Screens.OnlinePlay.Lounge.Components { /// /// A pill that displays the room's current status. /// public partial class RoomStatusPill : OnlinePlayPill { [Resolved] private OsuColour colours { get; set; } = null!; protected override FontUsage Font => base.Font.With(weight: FontWeight.SemiBold); protected override void LoadComplete() { base.LoadComplete(); EndDate.BindValueChanged(_ => updateDisplay()); Status.BindValueChanged(_ => updateDisplay(), true); FinishTransforms(true); TextFlow.Colour = Colour4.Black; Pill.Background.Alpha = 1; } private void updateDisplay() { RoomStatus status = Status.Value; Pill.Background.FadeColour(status.GetAppropriateColour(colours), 100); TextFlow.Text = status.Message; } } }