// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Scoring { public class OsuHitWindows : HitWindows { /// /// osu! ruleset has a fixed miss window regardless of difficulty settings. /// public const double MISS_WINDOW = 400; private static readonly DifficultyRange[] osu_ranges = { new DifficultyRange(HitResult.Great, 80, 50, 20), new DifficultyRange(HitResult.Ok, 140, 100, 60), new DifficultyRange(HitResult.Meh, 200, 150, 100), new DifficultyRange(HitResult.Miss, MISS_WINDOW, MISS_WINDOW, MISS_WINDOW), }; public override bool IsHitResultAllowed(HitResult result) { switch (result) { case HitResult.Great: case HitResult.Ok: case HitResult.Meh: case HitResult.Miss: return true; } return false; } protected override DifficultyRange[] GetRanges() => osu_ranges; } }