// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osuTK; namespace osu.Game.Tournament.Screens.Ladder { public class LadderDragContainer : Container { protected override bool OnDragStart(DragStartEvent e) => true; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; private Vector2 target; private float scale = 1; protected override bool OnDrag(DragEvent e) { this.MoveTo(target += e.Delta, 1000, Easing.OutQuint); return true; } private const float min_scale = 0.6f; private const float max_scale = 1.4f; protected override bool OnScroll(ScrollEvent e) { var newScale = MathHelper.Clamp(scale + e.ScrollDelta.Y / 15 * scale, min_scale, max_scale); this.MoveTo(target = target - e.MousePosition * (newScale - scale), 2000, Easing.OutQuint); this.ScaleTo(scale = newScale, 2000, Easing.OutQuint); return true; } } }