// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using osu.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osuTK; namespace osu.Game.Screens.Menu { public partial class ButtonArea : Container, IStateful { public FlowContainerWithOrigin Flow; protected override Container Content => Flow; private readonly ButtonAreaBackground buttonAreaBackground; private Visibility state; public const float BUTTON_AREA_HEIGHT = 100; public ButtonArea() { RelativeSizeAxes = Axes.Both; InternalChild = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.X, Size = new Vector2(1, BUTTON_AREA_HEIGHT), Alpha = 0, AlwaysPresent = true, // Always needs to be present for correct tracking on initial -> toplevel state change Children = new Drawable[] { buttonAreaBackground = new ButtonAreaBackground(), Flow = new FlowContainerWithOrigin { Direction = FillDirection.Horizontal, Spacing = new Vector2(-ButtonSystem.WEDGE_WIDTH, 0), Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, } } }; } public ButtonSystemState ButtonSystemState { set { switch (value) { case ButtonSystemState.Exit: case ButtonSystemState.Initial: case ButtonSystemState.EnteringMode: Hide(); break; case ButtonSystemState.TopLevel: case ButtonSystemState.Play: Show(); break; } buttonAreaBackground.ButtonSystemState = value; } } public Visibility State { get => state; set { if (value == state) return; state = value; InternalChild.FadeTo(state == Visibility.Hidden ? 0 : 1, 300); StateChanged?.Invoke(state); } } public override void Hide() => State = Visibility.Hidden; public override void Show() => State = Visibility.Visible; public event Action StateChanged; private partial class ButtonAreaBackground : Box, IStateful { private ButtonAreaBackgroundState state; public ButtonAreaBackground() { RelativeSizeAxes = Axes.Both; Size = new Vector2(2, 1); Colour = OsuColour.Gray(50); Anchor = Anchor.Centre; Origin = Anchor.Centre; } public ButtonAreaBackgroundState State { get => state; set { if (value == state) return; state = value; switch (state) { case ButtonAreaBackgroundState.Flat: this.ScaleTo(new Vector2(2, 0), 300, Easing.InSine); break; case ButtonAreaBackgroundState.Normal: this.ScaleTo(Vector2.One, 400, Easing.OutQuint); break; } StateChanged?.Invoke(state); } } public ButtonSystemState ButtonSystemState { set { switch (value) { default: State = ButtonAreaBackgroundState.Normal; break; case ButtonSystemState.Initial: case ButtonSystemState.Exit: case ButtonSystemState.EnteringMode: State = ButtonAreaBackgroundState.Flat; break; } } } public event Action StateChanged; } public enum ButtonAreaBackgroundState { Normal, Flat } } }