// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Configuration; using osu.Game.Database; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Skinning; using osu.Game.Skinning.Editor; using Realms; namespace osu.Game.Overlays.Settings.Sections { public class SkinSection : SettingsSection { private SkinSettingsDropdown skinDropdown; public override LocalisableString Header => SkinSettingsStrings.SkinSectionHeader; public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Solid.PaintBrush }; private readonly Bindable> dropdownBindable = new Bindable> { Default = DefaultSkin.CreateInfo().ToLiveUnmanaged() }; private readonly Bindable configBindable = new Bindable(); private static readonly Live random_skin_info = new SkinInfo { ID = SkinInfo.RANDOM_SKIN, Name = "", }.ToLiveUnmanaged(); private readonly List> dropdownItems = new List>(); [Resolved] private SkinManager skins { get; set; } [Resolved] private RealmAccess realm { get; set; } private IDisposable realmSubscription; [BackgroundDependencyLoader(permitNulls: true)] private void load(OsuConfigManager config, [CanBeNull] SkinEditorOverlay skinEditor) { Children = new Drawable[] { skinDropdown = new SkinSettingsDropdown { LabelText = SkinSettingsStrings.CurrentSkin }, new SettingsButton { Text = SkinSettingsStrings.SkinLayoutEditor, Action = () => skinEditor?.ToggleVisibility(), }, new ExportSkinButton(), }; config.BindWith(OsuSetting.Skin, configBindable); } protected override void LoadComplete() { base.LoadComplete(); skinDropdown.Current = dropdownBindable; realmSubscription = realm.RegisterForNotifications(r => realm.Realm.All() .Where(s => !s.DeletePending) .OrderByDescending(s => s.Protected) // protected skins should be at the top. .ThenBy(s => s.Name, StringComparer.OrdinalIgnoreCase), skinsChanged); configBindable.BindValueChanged(id => Scheduler.AddOnce(updateSelectedSkinFromConfig)); dropdownBindable.BindValueChanged(dropdownSelectionChanged); } private void dropdownSelectionChanged(ValueChangedEvent> skin) { // Only handle cases where it's clear the user has intent to change skins. if (skin.OldValue == null) return; if (skin.NewValue.Equals(random_skin_info)) { var skinBefore = skins.CurrentSkinInfo.Value; skins.SelectRandomSkin(); if (skinBefore == skins.CurrentSkinInfo.Value) { // the random selection didn't change the skin, so we should manually update the dropdown to match. dropdownBindable.Value = skins.CurrentSkinInfo.Value; } return; } configBindable.Value = skin.NewValue.ID.ToString(); } private void skinsChanged(IRealmCollection sender, ChangeSet changes, Exception error) { // This can only mean that realm is recycling, else we would see the protected skins. // Because we are using `Live<>` in this class, we don't need to worry about this scenario too much. if (!sender.Any()) return; int protectedCount = sender.Count(s => s.Protected); // For simplicity repopulate the full list. // In the future we should change this to properly handle ChangeSet events. dropdownItems.Clear(); foreach (var skin in sender) dropdownItems.Add(skin.ToLive(realm)); dropdownItems.Insert(protectedCount, random_skin_info); Schedule(() => { skinDropdown.Items = dropdownItems; updateSelectedSkinFromConfig(); }); } private void updateSelectedSkinFromConfig() { if (!skinDropdown.Items.Any()) return; Live skin = null; if (Guid.TryParse(configBindable.Value, out var configId)) skin = skinDropdown.Items.FirstOrDefault(s => s.ID == configId); dropdownBindable.Value = skin ?? skinDropdown.Items.First(); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); realmSubscription?.Dispose(); } private class SkinSettingsDropdown : SettingsDropdown> { protected override OsuDropdown> CreateDropdown() => new SkinDropdownControl(); private class SkinDropdownControl : DropdownControl { protected override LocalisableString GenerateItemText(Live item) => item.ToString(); } } public class ExportSkinButton : SettingsButton { [Resolved] private SkinManager skins { get; set; } [Resolved] private Storage storage { get; set; } private Bindable currentSkin; [BackgroundDependencyLoader] private void load() { Text = SkinSettingsStrings.ExportSkinButton; Action = export; } protected override void LoadComplete() { base.LoadComplete(); currentSkin = skins.CurrentSkin.GetBoundCopy(); currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.PerformRead(s => !s.Protected), true); } private void export() { try { currentSkin.Value.SkinInfo.PerformRead(s => new LegacySkinExporter(storage).Export(s)); } catch (Exception e) { Logger.Log($"Could not export current skin: {e.Message}", level: LogLevel.Error); } } } } }