// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Bindables; using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Mods { public class DifficultyBindable : Bindable { /// /// Whether the extended limits should be applied to this bindable. /// public readonly BindableBool ExtendedLimits = new BindableBool(); /// /// An internal numeric bindable to hold and propagate min/max/precision. /// The value of this bindable should not be set. /// internal readonly BindableFloat CurrentNumber = new BindableFloat { MinValue = 0, MaxValue = 10, }; /// /// A function that can extract the current value of this setting from a beatmap difficulty for display purposes. /// public Func? ReadCurrentFromDifficulty; public float Precision { set => CurrentNumber.Precision = value; } private float minValue; public float MinValue { set { if (value == minValue) return; minValue = value; updateExtents(); } } private float maxValue; public float MaxValue { set { if (value == maxValue) return; maxValue = value; updateExtents(); } } private float? extendedMinValue; /// /// The minimum value to be used when extended limits are applied. /// public float? ExtendedMinValue { set { if (value == extendedMinValue) return; extendedMinValue = value; updateExtents(); } } private float? extendedMaxValue; /// /// The maximum value to be used when extended limits are applied. /// public float? ExtendedMaxValue { set { if (value == extendedMaxValue) return; extendedMaxValue = value; updateExtents(); } } public DifficultyBindable() : this(null) { } public DifficultyBindable(float? defaultValue = null) : base(defaultValue) { ExtendedLimits.BindValueChanged(_ => updateExtents()); } public override float? Value { get => base.Value; set { // Ensure that in the case serialisation runs in the wrong order (and limit extensions aren't applied yet) the deserialised value is still propagated. if (value != null) CurrentNumber.MaxValue = MathF.Max(CurrentNumber.MaxValue, value.Value); base.Value = value; } } private void updateExtents() { CurrentNumber.MinValue = ExtendedLimits.Value && extendedMinValue != null ? extendedMinValue.Value : minValue; CurrentNumber.MaxValue = ExtendedLimits.Value && extendedMaxValue != null ? extendedMaxValue.Value : maxValue; } public override void CopyTo(Bindable them) { if (!(them is DifficultyBindable otherDifficultyBindable)) throw new InvalidOperationException($"Cannot copy to a non-{nameof(DifficultyBindable)}."); base.CopyTo(them); otherDifficultyBindable.ReadCurrentFromDifficulty = ReadCurrentFromDifficulty; // the following max value copies are only safe as long as these values are effectively constants. otherDifficultyBindable.MaxValue = maxValue; otherDifficultyBindable.ExtendedMaxValue = extendedMaxValue; } public override void BindTo(Bindable them) { if (!(them is DifficultyBindable otherDifficultyBindable)) throw new InvalidOperationException($"Cannot bind to a non-{nameof(DifficultyBindable)}."); // ensure that MaxValue and ExtendedMaxValue are copied across first before continuing. // not doing so may cause the value of CurrentNumber to be truncated to 10. otherDifficultyBindable.CopyTo(this); // set up mutual binding for ExtendedLimits to correctly set the upper bound of CurrentNumber. ExtendedLimits.BindTarget = otherDifficultyBindable.ExtendedLimits; // set up mutual binding for CurrentNumber. this must happen after all of the above. CurrentNumber.BindTarget = otherDifficultyBindable.CurrentNumber; // finish up the binding by setting up weak references via the base call. // unfortunately this will call `.CopyTo()` again, but fixing that is problematic and messy. base.BindTo(them); } public override void UnbindFrom(IUnbindable them) { if (!(them is DifficultyBindable otherDifficultyBindable)) throw new InvalidOperationException($"Cannot unbind from a non-{nameof(DifficultyBindable)}."); base.UnbindFrom(them); CurrentNumber.UnbindFrom(otherDifficultyBindable.CurrentNumber); ExtendedLimits.UnbindFrom(otherDifficultyBindable.ExtendedLimits); } protected override Bindable CreateInstance() => new DifficultyBindable(); } }